# Factions

### Classes

The Class system affects your character during the Factions season, giving you specific abilities. Your class determines the unique abilities and effects you’ll receive and have a chance to upgrade in the future.

Using the levels system to level up, you unlock new class ranks at lvl25, 50, 75 and 99 to gain advantages over your enemies. You can use /master to upgrade your rank and level up, as well as the /levelup command to do it quickly. Don’t forget that you need to purchase the rank upgrade, not just the levelup!

### Knight

The Knight is a “tank” class - able to withstand more hits than others thanks to increased health and damage mitigation. As a result, the Knight deals reduced damage and fits better in groups or in situations where survival is essential. The damage mitigation is increased with progression in the class.

Squire → Officer → Crusader → Warden → Grandmaster

* Here are the changes as you progress:
  * Squire decreases your damage taken by 10% while decreasing your damage dealt by 10%.
  * Officer decreases your damage taken by 12.5%.
  * Crusader decreases your damage taken by 15%.
  * Warden decreases your damage taken by 17.5%.
  * Grandmaster decreases your damage taken by 20%.

### Assassin

The Assassin is a “DPS” class - focusing on the highest damage output possible, at the cost of decreased health. Assassins have a %+ increase in damage that improves with progression and are very good at catching enemies off-guard.

Novice → Rogue → Shadower → Revenant → Nightlord

* Here are the changes as you progress:
  * Novice increases damage by +5% at the cost of 2 reduced hearts.
  * Rogue increases the damage to +7.5%.
  * Shadower increases the damage to +10%.
  * Revenant increases the damage to +12.5%.
  * Nightlord increases the damage to +15%.

### Nomad

The Nomad is an “All-rounder” class focusing on passive potion effects - it’s abilities allow the player to travel the world more quickly (Speed), breathe underwater (Water Breathing), increase mining speed (Haste), see in the dark (Night Vision), survive lava (Fire Resistance), require no food (Saturation) and lastly, have higher damage (Strength). All these effects come at a cost, with 20% decreased damage with swords from the beginning that is reduced to zero over the progression of the class.

Adventurer → Pathfinder → Trailblazer → Pioneer → Precursor

* Here are the changes as you progress:
  * Adventurer unlocks Speed 2.
  * Pathfinder unlocks Night Vision, Fire Resistance, Water Breathing 1, increases sword damage by 5%.
  * Trailblazer unlocks Haste 2 and increases sword damage by 5% again for a total of 10% reduced sword damage.
  * Pioneer unlocks Saturation and increases sword damage by 5% again for a total of 5% reduced sword damage.
  * Precursor unlocks Strength 1 and removes the sword damage debuff.

### Mage

The Mage is a “Support” class - aimed to make use of and share it’s advantageous passive effects with nearby faction members especially useful in combat. Mages start with an extra heart and gain more with progress, but take 20% more damage.

Neophyte → Acolyte → Sorcerer → Elementalist → Merlin

* Here are the changes as you progress:
  * Neophyte unlocks Strength 1.
  * Acolyte unlocks Speed 2.
  * Sorcerer unlocks Haste 2.
  * Elementalist unlocks Regeneration 1.
  * Merlin unlocks Resistance 1.

### Overlord

The Overlord is a premium class - offering flexibility and adaptability by allowing the class user to switch between the abilities of the offered classes. Play as a Nomad in the wild, a Knight when defending your base, or Mage when in a team fight.

Use /overlord to activate the perks you’d like to use. There is a 5 minute cooldown on reselecting perks.

Scion → Royal → Imperial → Monarch → Conqueror


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