# LemonCloud Wiki

Learn about what LemonCloud has to offer!


# Survival

## Survival

Survival combines custom terrain, land claims, economy features, and optional PvP.

Use this page as your starting point. Then open the topic you need.

***

### Browse Survival topics

* [Getting Around](/gamemodes/survival/getting-around) — terrain, Resource World, `/rtp`, homes, player warps, and the live map
* [Claims](/gamemodes/survival/claims) — claim blocks, trust commands, claim flags, and subdivides
* [Voting](/gamemodes/survival/voting) — vote rewards, Vote Party, Vote Rank, and `/votefly`
* [Crates](/gamemodes/survival/crates) — crate types and where each key comes from
* [Spawners](/gamemodes/survival/spawners) — spawner crafting, Mob Heads, and available core prices
* [Crops](/gamemodes/survival/crops) — custom crops, seeds, harvest tiers, and dynamic sell prices
* [Limits](/gamemodes/survival/limits) — chunk limits and disabled farming methods
* [PvP](/gamemodes/survival/pvp) — PvP settings, arena rules, duels, and bounties

***

### Quick start

If you are new to Survival, start here:

1. Use `/rtp` to find a place to build.
2. Claim your land with a **Golden Shovel**.
3. Set a home with `/sethome [name]`.
4. Vote daily for extra rewards.

***

### At a glance

* Main Overworld size: `50,000 x 50,000`
* Main Nether and End size: `25,000 x 25,000`
* Resource World size: `2,500 x 2,500`
* PvP: Off by default
* Keep Inventory: On by default


# Getting Around

## Getting Around

Survival has custom terrain and multiple worlds. You also have several ways to move around quickly.

***

### Terrain generation

LemonCloud uses Terralith for Overworld generation. It expands vanilla biomes, adds new ones, and keeps everything built with vanilla blocks.

The Overworld also includes custom structures. Some biomes change foliage colors, like purple in Lavender Valley or red in Temperate Highlands.

Custom terrain also makes some resources easier to collect. For example, Amethyst Canyons have lots of calcite, and Arid Highlands have packed mud.

The Nether and End use standard vanilla generation.

![](/files/pwdnrQDoPXuh8qcHMHxP)

*Volcanic Peaks*

![](/files/95gO2EoGV9192ThkhSog)

*Amethyst Rainforest and Mage Tower structure*

***

### Resource World

Survival also includes a Resource World. Use it to gather materials without stripping the main world.

The main Overworld is `50,000 x 50,000` blocks. The main Nether and End are `25,000 x 25,000` blocks.

Each Resource World dimension is `2,500 x 2,500` blocks. It resets automatically at the start of each month with a new seed.

You cannot claim land there. Do not build anything you want to keep.

A boss bar shows when you are in the Resource World. Open the `/rtp` menu to access it.

***

### Random teleporting

Use `/rtp` to find a new place to explore. In the menu, choose the world and dimension you want.

Some destinations cost money:

* Overworlds: Free
* Nethers: `$5,000`
* Ends: `$10,000`

Random teleporting always places you in a safe spot on land. It will not place you in water, lava, the sky, dangerous blocks, or inside a claim.

Each dimension has a `60` second cooldown after use. Emperor bypasses that cooldown.

***

### Homes

Homes are private warps. Stand where you want to return and run `/sethome [name]`.

Members can set one home by default. You can also teleport to your bed with `/home bed`.

Use `/home [name]` to teleport. Use `/homes` to list your homes. Use `/delhome [name]` to remove one.

Rank homes and vote rank homes stack together. Your total limit uses both.

#### Vote ranks

| Vote Rank | Max Homes |
| --------- | --------- |
| I         | 2         |
| II        | 4         |
| III       | 6         |
| IV        | 8         |
| V         | 10        |
| VI        | 12        |
| VII       | 14        |
| VIII      | 16        |
| IX        | 18        |
| X         | 20        |

#### Ranks

| Rank       | Max Homes |
| ---------- | --------- |
| Traveller  | 3         |
| Adventurer | 5         |
| Hero       | 10        |
| Fabled     | 20        |
| Monarch    | 40        |
| Emperor    | Unlimited |

Home names must be unique. Setting a new home with an existing name replaces the old one.

***

### Teleporting to another person

Use `/tpa [user]` to request teleporting to another player. They can accept with `/tpaccept` or deny with `/tpdeny`.

Use `/tpahere [user]` to ask another player to teleport to you instead.

Use `/tptoggle` if you want to stop receiving teleport requests.

***

### Player Warps

Player Warps let other players visit a location anytime, even if you are offline. They are useful for shops, builds, and community spaces.

Open `/pw` to browse public warps. Click the ender pearl in the bottom-right corner to manage your own.

Stand at the location and run `/pw set [name]` to create a warp. Warp names must be unique.

Use `/pw [name]` or click a warp in the `/pw` menu to teleport.

#### Commands

| Command                             | Description                                                                                         |
| ----------------------------------- | --------------------------------------------------------------------------------------------------- |
| `/pw`                               | Opens the player warp menu. Use the hopper to sort warps. Click the ender pearl to manage your own. |
| `/pw [name]`                        | Teleports you to the specified warp.                                                                |
| `/pw set [name]`                    | Creates a new warp at your current location if the name is available.                               |
| `/pw reset [name]`                  | Moves the specified warp to your current location.                                                  |
| `/pw remove [name]`                 | Removes the specified warp.                                                                         |
| `/pw lock [name]`                   | Prevents players from teleporting to the warp.                                                      |
| `/pw unlock [name]`                 | Allows players to teleport to the warp again.                                                       |
| `/pw ban set [name] [user]`         | Bans the specified user from the warp.                                                              |
| `/pw ban remove [name] [user]`      | Removes a user's ban from the warp.                                                                 |
| `/pw ban list [name]`               | Lists all players banned from the warp.                                                             |
| `/pw icon set [name]`               | Sets the warp icon to the item you are holding. The default icon is your skull.                     |
| `/pw icon remove [name]`            | Removes the custom icon and restores your skull icon.                                               |
| `/pw desc set [name] [description]` | Sets a short description for the warp.                                                              |
| `/pw desc remove [name]`            | Removes the warp description.                                                                       |
| `/pw rate [name] [1-5]`             | Rates a warp from `1` to `5`. Ratings affect warp ordering. You cannot rate your own warp.          |
| `/pw list [user]`                   | Lists all unlocked warps owned by the specified user.                                               |

#### Warp limits by rank

| Rank       | Number of Warps |
| ---------- | --------------- |
| Member     | 1               |
| Traveller  | 2               |
| Adventurer | 3               |
| Hero       | 4               |
| Fabled     | 5               |
| Monarch    | 6               |
| Emperor    | 7               |

***

### Server Map

Use `/map` in-game to open the live map, or visit [map.lemoncloud.org](https://map.lemoncloud.org).

The map shows the main Overworld, Nether, and End. It does not include the Resource World.

You can also see online players, claims, and player warps.

Use the `/toggle` menu if you want to hide yourself from the map.


# Claims

## Claims

Claim land by right-clicking two corners with a **Golden Shovel**. Claims use Claim Blocks.

You can get Claim Blocks from `/store`, `/lemonstore`, crates, or playtime:

| Rank       | Claim Blocks |
| ---------- | ------------ |
| Default    | 100 per hour |
| Traveller  | 125 per hour |
| Adventurer | 150 per hour |
| Hero       | 175 per hour |
| Fabled     | 200 per hour |
| Monarch    | 225 per hour |
| Emperor    | 250 per hour |

To show claim borders again, hold the golden shovel or right-click the ground with a stick. Use `/kit claiming` to get both items.

To resize a claim, right-click one of its corners with the golden shovel. Then right-click the new corner location.

Other players cannot edit your claim unless you give them permission.

Use `/trust [user]` to let someone build in your claim.

Other trust types give more limited access:

* `/containertrust [user]` lets someone use containers like chests and droppers.
* `/accesstrust [user]` lets someone use beds, buttons, levers, and similar blocks.
* `/permissiontrust [user]` lets someone manage permissions like `/trust` and `/claimsettings`.

Use `/untrust [user]` to remove access.

Use `/removeclaim` while standing inside a claim to delete it. Use `/abandonallclaims` to delete all of your claims.

***

### Claim flags

Claim flags change how players interact with your claim. Use `/setclaimflag [flag]` to add a flag. Use `/removeclaimflag [flag]` to remove one.

Some flags need an extra value. Some are also rank-locked.

| Flag            | Command                                 | Description                                                      | Rank Unlocked |
| --------------- | --------------------------------------- | ---------------------------------------------------------------- | ------------- |
| NoEnterPlayer   | `/setclaimflag NoEnterPlayer [user]`    | Prevents the specified user from entering the claim.             | Member        |
| NoEnter         | `/setclaimflag NoEnter`                 | Prevents non-trusted players from entering the claim.            | Traveller     |
| NoFluidFlow     | `/setclaimflag NoFluidFlow`             | Prevents water and lava from flowing in the claim.               | Traveller     |
| NoMonsterSpawns | `/setclaimflag NoMonsterSpawns`         | Prevents natural mob spawns.                                     | Traveller     |
| NoHunger        | `/setclaimflag NoHunger`                | Prevents hunger loss.                                            | Adventurer    |
| NoLeafDecay     | `/setclaimflag NoLeafDecay`             | Prevents leaves from decaying.                                   | Adventurer    |
| EnterMessage    | `/setclaimflag EnterMessage [message]`  | Sends a chat message when someone enters the claim.              | Hero          |
| ExitMessage     | `/setclaimflag ExitMessage [message]`   | Sends a chat message when someone leaves the claim.              | Hero          |
| NoIceForm       | `/setclaimflag NoIceForm`               | Prevents ice from forming.                                       | Hero          |
| NoOpenDoors     | `/setclaimflag NoOpenDoors`             | Prevents non-trusted players from opening doors.                 | Hero          |
| NoSnowForm      | `/setclaimflag NoSnowForm`              | Prevents snow layers from forming.                               | Hero          |
| HealthRegen     | `/setclaimflag HealthRegen [number]`    | Sets how many health points players regenerate every 5 seconds.  | Fabled        |
| NoChorusFruit   | `/setclaimflag NoChorusFruit`           | Prevents chorus fruit use.                                       | Fabled        |
| NoCoralDeath    | `/setclaimflag NoCoralDeath`            | Prevents coral from dying out of water.                          | Fabled        |
| NoEnderPearl    | `/setclaimflag NoEnderPearl`            | Prevents ender pearl use.                                        | Fabled        |
| InfiniteArrows  | `/setclaimflag InfiniteArrows`          | Returns fired arrows to the shooter's inventory after they land. | Monarch       |
| NoItemDrop      | `/setclaimflag NoItemDrop`              | Prevents players from dropping items.                            | Monarch       |
| NoItemPickup    | `/setclaimflag NoItemPickup`            | Prevents players from picking up items.                          | Monarch       |
| PlayerTime      | `/setclaimflag PlayerTime [time]`       | Sets the time of day in the claim.                               | Monarch       |
| PlayerWeather   | `/setclaimflag PlayerWeather [weather]` | Sets the weather in the claim.                                   | Monarch       |
| AllowPvP        | `/setclaimflag AllowPvP`                | Allows PvP in the claim. PvP is off there by default.            | Emperor       |
| NotifyEnter     | `/setclaimflag NotifyEnter`             | Sends you a chat alert when someone enters the claim.            | Emperor       |
| NotifyLeave     | `/setclaimflag NotifyLeave`             | Sends you a chat alert when someone leaves the claim.            | Emperor       |

***

### Subdividing claims

Subdivides let you create separate permission zones inside one larger claim.

Use `/subdivideclaim` to enter subdivision mode. Then use the golden shovel to select the new area.

Use `/basicclaims` to leave subdivision mode.

Stand inside a subdivide to change its trust settings or claim flags. Those changes only affect that subdivide.

Changes made while standing in the main claim also apply to relevant subdivide settings.

Like a normal claim, a subdivide can be resized with a golden shovel. Using `/removeclaim` inside a subdivide removes only that subdivide.


# Voting

## Voting

Voting gives you extra rewards and helps LemonCloud on server listing sites. Vote at <https://lemoncloud.org/vote>.

You receive rewards on the gamemode you are currently playing. If you vote while offline, rewards go to the first gamemode you join.

You can vote once per website every `24` hours.

On Survival, each vote gives:

* `0.02` Lemons
* `5` minutes of `/votefly`
* `1` Token
* `1x` Common Crate Key if you are below Monarch
* `1x` Epic Crate Key if you are Monarch or Emperor
* `1` Vote Party contribution
* `1` Vote Rank contribution

***

### Vote Party

A Vote Party triggers every `100` global votes across all gamemodes.

To qualify, you must have voted at least once in the last `24` hours.

Eligible players receive either a Common, Epic, or Legendary Crate Key. Common Keys are the most likely. Legendary Keys are the least likely.

Track progress on the scoreboard or with `/voteparty`.

***

### Vote Rank

Vote Ranks give you an extra sell multiplier. There are `10` ranks in total.

Open the `/vote` GUI and click the emerald to check your current progress.

| Rank | Votes Required | Benefits                              |
| ---- | -------------- | ------------------------------------- |
| 1    | 7              | `+2 Homes`, `+2.5%` Sell Multiplier   |
| 2    | 14             | `+4 Homes`, `+5.0%` Sell Multiplier   |
| 3    | 35             | `+6 Homes`, `+7.5%` Sell Multiplier   |
| 4    | 70             | `+8 Homes`, `+10.0%` Sell Multiplier  |
| 5    | 140            | `+10 Homes`, `+12.5%` Sell Multiplier |
| 6    | 210            | `+12 Homes`, `+15.0%` Sell Multiplier |
| 7    | 315            | `+14 Homes`, `+17.5%` Sell Multiplier |
| 8    | 350            | `+16 Homes`, `+20.0%` Sell Multiplier |
| 9    | 385            | `+18 Homes`, `+22.5%` Sell Multiplier |
| 10   | 420            | `+20 Homes`, `+25.0%` Sell Multiplier |

***

### Votefly

Monarch and Emperor have permanent access to `/fly`. Everyone else can get temporary flight through voting, crates, and the token shop.

Each vote adds `5` minutes of `/votefly`.

Votefly time only decreases while it is enabled and you are actively flying.

Use `/votefly` to toggle it. Use `/votefly check` to see your remaining time.

***

### Crate Keys

Voting is one way to get crate keys.

If you are below Monarch, each vote gives a Common Crate Key. If you are Monarch or Emperor, each vote gives an Epic Crate Key instead.

Open crate keys at `/crates`.


# Crates

## Crates

Crates are loot boxes opened with matching keys. Each crate has its own reward pool and drop rates.

Open crates at `/crates` by right-clicking them. Left-click a crate to preview its rewards.

Survival has four crates.

Reward pools change regularly. For the most accurate rewards, always check the in-game crate preview at `/crates`.

***

### Common

Common Crate Keys come from:

* Voting below Monarch rank
* Vote Party

***

### Epic

Epic Crate Keys come from:

* Voting as Monarch or Emperor
* Vote Party
* Fishing Competitions
* Chat Games
* The Crate Keys tab on the Store
* `/lemonstore`

***

### Legendary

Legendary Crate Keys come from:

* Emperor Rank Kit
* Vote Party
* The Crate Keys tab on the Store
* `/lemonstore`

***

### Monthly

Monthly Crate Keys come from:

* Common Crate
* Epic Crate
* The Crate Keys tab on the Store
* `/lemonstore`

Monthly Crates use a rotating reward pool. Preview the current theme and rewards in-game by left-clicking the crate at `/crates`.


# Spawners

## Spawners

Spawners are intentionally harder to set up. You craft them with Spawner Cores and Mob Heads.

Natural spawners cannot be picked up with Silk Touch. Breaking one always gives `3` matching mob heads instead.

Crafted and placed spawners can be picked up with Silk Touch. If you have a rank, Silk Touch is not required.

Read more about spawners [here](https://www.notion.so/Spawners-294557cff00280c7bb09e2cbe4c28984?pvs=21).

***

### Spawner Cores

Spawner Cores are the base crafting item for custom spawners. Surround one with matching mob heads in a crafting table to create a spawner.

Buy Spawner Cores with in-game money from `/shop`, or win them from Legendary and Monthly Crates.

***

### Mob Heads

Mobs can drop their head when killed by a player:

| Type         | Chance |
| ------------ | ------ |
| Natural mobs | `10%`  |
| Spawner mobs | `1%`   |

These rates are not affected by Looting or the Decapitation enchant.

***

### Crafting spawners

Place a Spawner Core in a crafting table and surround it with matching mob heads to create a mob spawner.

***

### Available spawners

Here are all craftable spawners and the price of each core in `/shop`:

| Spawner Core | Price         |
| ------------ | ------------- |
| Chicken      | `$100,000`    |
| Sheep        | `$140,000`    |
| Pig          | `$190,000`    |
| Cow          | `$270,000`    |
| Zombie       | `$380,000`    |
| Skeleton     | `$530,000`    |
| Spider       | `$730,000`    |
| Creeper      | `$1,000,000`  |
| Squid        | `$1,400,000`  |
| Glow Squid   | `$2,000,000`  |
| Slime        | `$2,800,000`  |
| Magma Cube   | `$3,900,000`  |
| Blaze        | `$5,400,000`  |
| Enderman     | `$7,500,000`  |
| Iron Golem   | `$10,000,000` |


# Crops

## Crops

Survival includes custom crops that you can sell to `/shop` for money.

These crops work like vanilla crops. Plant them on farmland near water, then harvest them by right-clicking or breaking them when fully grown.

Each harvest drops the crop item and one seed. Yield depends on the crop.

Buy seeds from the **Crops** tab in `/shop`.

Sell prices are dynamic. They update once per day based on how many of each crop were sold in the last `24` hours.

Harvests come in three quality tiers:

* Regular
* Silver Star
* Gold Star

Higher tiers sell for more.

> **Disclaimer:** The lemon crop item is not the same as Lemon currency.


# Limits

Some gameplay features are limited to protect server performance.

### Block limits

These blocks are limited per chunk:

* `256` hoppers

***

### Entity limits

These entities are limited per chunk:

* `32` animals `(you can have 32x pigs and 32x cows and 32 chickens etc)`
* `32` monsters `(you can have 32x zombies and 32x skeletons and 32x creepers etc)`
* `32` golems `(you can have 32x iron golems and 32x snowmen etc)`
* `16` villagers
* `20` hopper minecarts

These limits do not apply to stacked mobs from spawners.

***

### Disabled farming methods

* Iron Golems do not spawn naturally to protect villagers
* Pistons do not break crops
* Dispensed bone meal does not work on custom crops


# PvP

## PvP

***

### PvP settings

PvP is off by default for each player. Enable it in the `/settings` GUI or with `/pvp`.

Keep Inventory is also on by default and can be toggled in the `/settings` GUI.

You can fight other players regardless of your personal Keep Inventory setting.

If PvP is not working, one player may have God Mode enabled. Monarch and above can toggle it with `/god`.

***

### Where to PvP

All players involved must have PvP enabled. You also need to be in an area that allows PvP.

#### Wilderness and claims

In unclaimed land, players with PvP enabled can fight each other freely.

PvP is disabled in claims by default, regardless of player settings. Emperor can enable it with the `AllowPvP` claim flag in the `/claimsettings` GUI.

That setting also works in subdivides.

#### PvP Arena

There is an official PvP Arena at `/warp pvp`.

You spawn on a platform above the arena where PvP is disabled. Jump down to join the fight.

Inside the arena, PvP and Keep Inventory turn on automatically. You cannot safely spectate from the combat area.

***

### Duels

Use the Duel system for a clean `1v1`.

Run `/duel [user]` to send a duel request. A menu opens first so you can review the duel settings before sending it.

The other player can then accept or deny the request in chat.

Duels take place in a random small arena. You fight with the items already in your inventory, and Keep Inventory stays on.

You can also enable **Item Betting** before sending the request. If the other player accepts, both players place their bet items into a GUI and confirm the wager.

The winner automatically receives the bet items when the duel ends.

***

### Bounties

Bounties use Tokens as their currency.

Place a bounty with `/bounty add [user] [amount]`. The minimum bounty is `100`.

When a player with an active bounty is killed in PvP, the killer automatically receives the reward.

View active bounties in the `/bounty` GUI.


# Skyblock


# Robots

Robots are helpful companions that you can craft and place on your island to automate tasks like farming, mining and killing.

Crafting

To craft a robot, you must collect the following parts from crates, trading with players, or by scrapping unwanted robot parts:

* Robot Head
* Robot Torso
* Robot Arms x2
* Robot Legs
* Robot Feet

Once you've have all parts, open `/robotcrafter` and place all the parts in the slots to craft a robot.

<figure><img src="/files/wgu6ETEdHP8NAVxBArwy" alt=""><figcaption></figcaption></figure>

Place the robot anywhere on your island and it will spawn in

<figure><img src="/files/HwrVfoXJmiCpkxTVAmlb" alt=""><figcaption></figcaption></figure>

***

## Specialties

When you first place a robot, it will show 'Unassigned Specialty' and not do anything. To activate it, you need a Robot Core which is crafted with Essence.

When killing mobs, farming crops, or mining ores, there's a chance to receive an Essence item.

| Essence Category | Drop Chance | Approximate Odds |
| ---------------- | ----------- | ---------------- |
| Slayer           | 0.05%       | 1 in 2,000       |
| Miner            | 0.02%       | 1 in 5,000       |
| Farmer           | 0.025%      | 1 in 4,000       |

In a crafting table, surround the related netherite tool with 8x essence to create a Robot Core:

* Slayer Robot: Netherite Sword
* Miner Robot: Netherite Pickaxe
* Farmer Robot: Netherite Hoe

<figure><img src="/files/IpVECzG1vzStE6uUDLFf" alt=""><figcaption></figcaption></figure>

For example, kill Endermen and collect **Enderman Essence** to craft an **Enderman Slayer Core**. This can be applied to a robot to activate it as a Slayer Robot which specialises in Enderman, meaning it will kill all mobs but yield 50% extra loot when killing Enderman.

<figure><img src="/files/oN8p50jyfkbnHDA611fJ" alt=""><figcaption></figcaption></figure>

***

## Batteries

To charge a robot, you need Batteries. Batteries are obtained by converting food in the Biofuel Generator.

<figure><img src="/files/0YpEBZ2Je4S57waNk0cd" alt=""><figcaption></figcaption></figure>

The following food items can be converted to batteries:

<table><thead><tr><th width="245">Food</th><th>Food per Battery</th><th>Batteries per Stack (64)</th></tr></thead><tbody><tr><td>Dried Kelp</td><td>64</td><td>1</td></tr><tr><td>Beetroot</td><td>64</td><td>1</td></tr><tr><td>Poisonous Potato</td><td>64</td><td>1</td></tr><tr><td>Pufferfish</td><td>64</td><td>1</td></tr><tr><td>Tropical Fish</td><td>64</td><td>1</td></tr><tr><td>Cookie</td><td>32</td><td>1</td></tr><tr><td>Melon Slice</td><td>32</td><td>2</td></tr><tr><td>Glow Berries</td><td>32</td><td>2</td></tr><tr><td>Sweet Berries</td><td>32</td><td>2</td></tr><tr><td>Rotten Flesh</td><td>32</td><td>2</td></tr><tr><td>Spider Eye</td><td>32</td><td>2</td></tr><tr><td>Cod</td><td>32</td><td>2</td></tr><tr><td>Salmon</td><td>32</td><td>2</td></tr><tr><td>Chicken</td><td>32</td><td>2</td></tr><tr><td>Potato</td><td>16</td><td>4</td></tr><tr><td>Carrot</td><td>16</td><td>4</td></tr><tr><td>Apple</td><td>16</td><td>4</td></tr><tr><td>Beef</td><td>16</td><td>4</td></tr><tr><td>Mutton</td><td>16</td><td>4</td></tr><tr><td>Porkchop</td><td>16</td><td>4</td></tr><tr><td>Rabbit</td><td>16</td><td>4</td></tr><tr><td>Chorus Fruit</td><td>16</td><td>4</td></tr><tr><td>Bread</td><td>8</td><td>8</td></tr><tr><td>Baked Potato</td><td>8</td><td>8</td></tr><tr><td>Cooked Cod</td><td>8</td><td>8</td></tr><tr><td>Cooked Rabbit</td><td>8</td><td>8</td></tr><tr><td>Cooked Chicken</td><td>4</td><td>16</td></tr><tr><td>Honey Bottle</td><td>4</td><td>16</td></tr><tr><td>Pumpkin Pie</td><td>4</td><td>16</td></tr><tr><td>Cooked Mutton</td><td>2</td><td>32</td></tr><tr><td>Cooked Salmon</td><td>2</td><td>32</td></tr><tr><td>Cooked Porkchop</td><td>2</td><td>32</td></tr><tr><td>Cooked Beef</td><td>2</td><td>32</td></tr><tr><td>Golden Carrot</td><td>2</td><td>32</td></tr><tr><td>Golden Apple</td><td>2</td><td>32</td></tr><tr><td>Enchanted Golden Apple</td><td>1</td><td>64</td></tr></tbody></table>

***

## Types

There are currently three types of robots: Farmer, Slayer and Miner.

### Farmer Robot

* Harvests and replants crops in a horizontal radius based on tier
* Keeps farmland watered
* Can be linked to 1 chest to deposit harvested crops

| Tier | Cost         | Farming Radius | Farming Speed | Battery Cost  |
| ---- | ------------ | -------------- | ------------- | ------------- |
| 1    | Default      | 5              | 30s           | 1/100 actions |
| 2    | $25,000,000  | 10             | 25s           | 2/100 actions |
| 3    | $50,000,000  | 15             | 20s           | 3/100 actions |
| 4    | $75,000,000  | 20             | 15s           | 4/100 actions |
| 5    | $100,000,000 | 25             | 10s           | 5/100 actions |

### Slayer Robot

* Kills mobs in a radius based on tier
* Stacked mobs die in one hit

| Tier | Cost         | Kill Radius | Kill Speed | Battery Cost  |
| ---- | ------------ | ----------- | ---------- | ------------- |
| 1    | Default      | 2           | 30s        | 1/100 actions |
| 2    | $25,000,000  | 3           | 25s        | 2/100 actions |
| 3    | $50,000,000  | 4           | 20s        | 3/100 actions |
| 4    | $75,000,000  | 5           | 15s        | 4/100 actions |
| 5    | $100,000,000 | 6           | 10s        | 5/100 actions |

### Miner Robot

* Mines blocks in a distance and width based on tier
* Automatically smelts ores

<table><thead><tr><th>Tier</th><th>Cost</th><th>Mine Distance</th><th width="147">Mine Width</th><th>Mine Speed</th><th>Battery Cost</th></tr></thead><tbody><tr><td>1</td><td>Default</td><td>2</td><td>1</td><td>5s</td><td>1/1000 actions</td></tr><tr><td>2</td><td>$25,000,000</td><td>4</td><td>3</td><td>4s</td><td>2/1000 actions</td></tr><tr><td>3</td><td>$50,000,000</td><td>6</td><td>5</td><td>3s</td><td>3/1000 actions</td></tr><tr><td>4</td><td>$75,000,000</td><td>8</td><td>7</td><td>2s</td><td>4/1000 actions</td></tr><tr><td>5</td><td>$100,000,000</td><td>10</td><td>9</td><td>1s</td><td>5/1000 actions</td></tr></tbody></table>


# Spawners

Spawners are crafted using Spawner Cores and Mob Heads.

## Spawner Cores

<figure><img src="/files/E0sR7W3WaNsd25xCE0nj" alt="" width="563"><figcaption></figcaption></figure>

Spawner Cores are a crafting item used for crafting spawners by surrounding them with mob heads. They can be purchased with in-game money from **/shop**, and found in crates or dragon drops.

***

## Mob Heads

<figure><img src="/files/xSyC3tgmaAFVboV7EKL0" alt="" width="563"><figcaption></figcaption></figure>

Mobs have 2.5% chance of dropping their head when killed by a player with a sword or axe. This can be increased to 5% with a Mob Head Booster.

These chances are not affected by Looting or the Decapitation enchant.

***

## Crafting Spawners

<figure><img src="/files/SYG2clViidoybuIrZJIn" alt="" width="359"><figcaption></figcaption></figure>

Place a spawner core in a crafting table with its matching mob head surrounding it to create a mob spawner.

***

## Exchange

Due to the lack of natural mob spawns on Skyblock, there is an **/exchange** menu where you can convert 2x mob heads for 1x of the next tier.

<figure><img src="/files/HiKpGsJIuFNzA9Z9JyPz" alt="" width="563"><figcaption></figcaption></figure>

Trades unlock when you unlock higher tier spawners by collecting Souls (kills), as seen in **/spawners**.


# Island Top

Learn how to become a top island on Skyblock and earn Lemon rewards

Islands are ranked by points on the **Island Top** menu found by typing `/is top`

To gain points, islands can deposit value blocks

## Value Blocks

<table><thead><tr><th width="183">Block</th><th>Points</th><th>Cost</th><th>Cost per Point</th></tr></thead><tbody><tr><td>Coal Block</td><td>25</td><td>$250</td><td>$10</td></tr><tr><td>Copper Block</td><td>60</td><td>$500</td><td>$8.33</td></tr><tr><td>Iron Block</td><td>100</td><td>$750</td><td>$7.50</td></tr><tr><td>Gold Block</td><td>180</td><td>$1,250</td><td>$6.94</td></tr><tr><td>Lapis Block</td><td>400</td><td>$2,500</td><td>$6.25</td></tr><tr><td>Redstone Block</td><td>850</td><td>$5,000</td><td>$5.88</td></tr><tr><td>Diamond Block</td><td>1,350</td><td>$7,500</td><td>$5.56</td></tr><tr><td>Emerald Block</td><td>1,900</td><td>$10,000</td><td>$5.26</td></tr><tr><td>Netherite Block</td><td>3,000</td><td>$15,000</td><td>$5</td></tr></tbody></table>


# Factions

Factions is a survival-raiding gamemode where players team up, build a base, raid other factions and PvP while trying to become the richest faction to win weekly payouts of Lemons.

It's a fast-paced server that wipes every 4 weeks to keep the map fresh.

## Details

* Map duration: **4 weeks**
* Grace period: **1 week**
* Faction member limit: **10**
* Faction roster limit: **15**


# Classes

The Class system affects your character during the Factions season, giving you specific abilities. Your class determines the unique abilities and effects you’ll receive and have a chance to upgrade in the future.

Using the levels system to level up, you unlock new class ranks at lvl25, 50, 75 and 99 to gain advantages over your enemies. You can use /master to upgrade your rank and level up, as well as the /levelup command to do it quickly. Don’t forget that you need to purchase the rank upgrade, not just the levelup!

***

### Knight

The Knight is a “tank” class - able to withstand more hits than others thanks to increased health and damage mitigation. As a result, the Knight deals reduced damage and fits better in groups or in situations where survival is essential. The damage mitigation is increased with progression in the class.

Squire → Officer → Crusader → Warden → Grandmaster

* Here are the changes as you progress:
  * Squire decreases your damage taken by 10% while decreasing your damage dealt by 10%.
  * Officer decreases your damage taken by 12.5%.
  * Crusader decreases your damage taken by 15%.
  * Warden decreases your damage taken by 17.5%.
  * Grandmaster decreases your damage taken by 20%.

***

### Assassin

The Assassin is a “DPS” class - focusing on the highest damage output possible, at the cost of decreased health. Assassins have a %+ increase in damage that improves with progression and are very good at catching enemies off-guard.

Novice → Rogue → Shadower → Revenant → Nightlord

* Here are the changes as you progress:
  * Novice increases damage by +5% at the cost of 2 reduced hearts.
  * Rogue increases the damage to +7.5%.
  * Shadower increases the damage to +10%.
  * Revenant increases the damage to +12.5%.
  * Nightlord increases the damage to +15%.

***

### Nomad

The Nomad is an “All-rounder” class focusing on passive potion effects - it’s abilities allow the player to travel the world more quickly (Speed), breathe underwater (Water Breathing), increase mining speed (Haste), see in the dark (Night Vision), survive lava (Fire Resistance), require no food (Saturation) and lastly, have higher damage (Strength). All these effects come at a cost, with 20% decreased damage with swords from the beginning that is reduced to zero over the progression of the class.

Adventurer → Pathfinder → Trailblazer → Pioneer → Precursor

* Here are the changes as you progress:
  * Adventurer unlocks Speed 2.
  * Pathfinder unlocks Night Vision, Fire Resistance, Water Breathing 1, increases sword damage by 5%.
  * Trailblazer unlocks Haste 2 and increases sword damage by 5% again for a total of 10% reduced sword damage.
  * Pioneer unlocks Saturation and increases sword damage by 5% again for a total of 5% reduced sword damage.
  * Precursor unlocks Strength 1 and removes the sword damage debuff.

***

### Mage

The Mage is a “Support” class - aimed to make use of and share it’s advantageous passive effects with nearby faction members especially useful in combat. Mages start with an extra heart and gain more with progress, but take 20% more damage.

Neophyte → Acolyte → Sorcerer → Elementalist → Merlin

* Here are the changes as you progress:
  * Neophyte unlocks Strength 1.
  * Acolyte unlocks Speed 2.
  * Sorcerer unlocks Haste 2.
  * Elementalist unlocks Regeneration 1.
  * Merlin unlocks Resistance 1.

***

### Overlord

The Overlord is a premium class - offering flexibility and adaptability by allowing the class user to switch between the abilities of the offered classes. Play as a Nomad in the wild, a Knight when defending your base, or Mage when in a team fight.

Use /overlord to activate the perks you’d like to use. There is a 5 minute cooldown on reselecting perks.

Scion → Royal → Imperial → Monarch → Conqueror


# Rosters

Faction Rosters are a way for factions to lock in who is allowed to play with them during the map.

Instead of freely inviting new players at any time, factions build a roster during grace. Once grace ends, rosters become locked, and only rostered players can join that faction.

***

### What Is A Roster?

A roster is a list of players connected to a faction.

If you are on a faction's roster, you can accept that roster and join the faction without needing a normal invite.

You do not need to be online when you are added to a roster. A faction can add your Minecraft username even if you have not joined the server yet.

***

### Pending vs Accepted

You can only be accepted on one faction roster at a time. If you accept a different faction's roster, your previous accepted roster will be cleared.

***

### Commands

| Command                                  |                                                                                                       |
| ---------------------------------------- | ----------------------------------------------------------------------------------------------------- |
| `/f roster list`                         | Shows your faction's roster.                                                                          |
| `/f roster list <faction>`               | Shows another faction's roster.                                                                       |
| `/f roster add <player>`                 | Adds a player to your faction roster.                                                                 |
| `/f roster remove <player>`              | Removes a player from your faction roster.                                                            |
| `/f roster join <player>`                | Accepts a faction roster invite. If you are factionless, this also tries to join you to that faction. |
| `/f roster leave`                        | Leaves your accepted roster.                                                                          |
| `/f roster role <player> <role>`         | Changes the role a rostered player will receive when they join.                                       |
| `/f roster swap <oldPlayer> <newPlayer>` | Replaces one rostered player with another. After grace, this is limited to 1 per day.                 |

***

### Joining A Full Faction

If you are an accepted roster member and your faction is full, the server may rotate you into the faction by removing an offline regular member.

***

### New Factions

Newly created factions will always get a minimum 5 days to freely change their roster, even when grace period ends.


# Prison

## Prison

Prison is built around mining, ranking up, prestiging, and growing your income.

Use this page as your starting point. Then open the topic you need.

***

### Browse Prison topics

* [Progression](/gamemodes/prison/progression) — mines, rankups, prestiges, prestige mines, and Mining Competitions
* [Pickaxes and Tokens](/gamemodes/prison/pickaxes-and-tokens) — pickaxe enchants, discounts, Token sources, and Token commands
* [Gangs](/gamemodes/prison/gangs) — Gang Top, rewards, and gang commands
* [Voting](/gamemodes/prison/voting) — vote rewards, Vote Party, Vote Rank, Autosell, and Votefly
* [Crates](/gamemodes/prison/crates) — crate types, key sources, and reward tables
* [Robots and Pets](/gamemodes/prison/robots-and-pets) — passive income Robots and sell multiplier Pets
* [Plots](/gamemodes/prison/plots) — plot basics, Plot Mines, and fishing
* [PvP](/gamemodes/prison/pvp) — arena events, PvP Mine, Duels, and Bounties

***

### Quick start

If you are new to Prison, start here:

1. Mine in your current rank mine and use `/sell`.
2. Use `/rankup` when you can afford the next mine.
3. Upgrade your pickaxe through `/enchant`.
4. Spend Tokens on enchants, pets, and other upgrades.
5. Join a gang or claim a plot.

***

### At a glance

* Mines: `A` to `Z`
* Max prestige: `100`
* Main currencies: Money and Tokens
* Major events: Vote Party, Mining Competitions, KoTH, Envoy, and Bosses
* Core systems: Gangs, Robots, Pets, Plots, and PvP


# Progression

Mines, rankups, prestiges, and mining competitions.

## Progression

Prison progression starts at Mine `A` and ends at Prestige `100` Rank `Z`.

Mine blocks, sell them, rank up, then prestige and repeat.

***

### Ranking up

Mine blocks in your current mine and sell them for money.

Use `/mine [rank]` to teleport to any mine you have already unlocked.

Block values are shown around the edge of each mine.

Blocks go straight into your `/backpack`. Your backpack has unlimited storage.

Use `/sell` to sell everything in your backpack.

You can track your next rankup on the boss bar and scoreboard.

When you have enough money, run `/rankup` to unlock the next mine.

***

### Prestiging

Once you reach Mine `Z`, you can start prestiging.

Prestiging costs money, just like ranking up. Use `/prestige` and click the emerald to confirm.

Prestiging resets your rank back to `A` and resets your money.

Each prestige gives you a `+10%` sell multiplier.

Rankup costs also increase as you progress.

There are `100` prestiges in total.

Some prestiges unlock extra rewards, including Robots, better Pets, and Prestige Mines.

Check the `/prestige` and `/eggshop` menus to see upcoming unlocks.

***

### Prestige mines

Prestige Mines sell for more than normal mines.

Use `/mine prestige[#]` to teleport to one.

These mines unlock at:

* Prestige `20`
* Prestige `40`
* Prestige `60`
* Prestige `80`

***

### Mining Competitions

A Mining Competition starts once every hour.

Each competition lasts `10` minutes.

The top `5` players by blocks mined receive Tokens.

Your reward is multiplied by your prestige.

For example, if you place first at Prestige `10`, you get `10,000` Tokens.

#### Base rewards

1. `1,000` Tokens
2. `800` Tokens
3. `600` Tokens
4. `400` Tokens
5. `200` Tokens

A boss bar shows your block count and the time remaining during the event.


# Pickaxes and Tokens

Pickaxe enchants, discounts, token sources, and token commands.

## Pickaxes and Tokens

Your pickaxe is the core tool for Prison progression.

Tokens are the main currency for upgrades and trading.

***

### Pickaxes

You can only use one pickaxe.

It stays locked in your inventory. Use `/pickaxeslot [1-9]` to move it to a different hotbar slot.

Right-click your pickaxe, or run `/enchant`, to open the enchanter.

From there you can:

* Add enchants
* Remove enchants
* Change your pickaxe skin
* Open your backpack quickly

Pickaxe skins come from Monthly Crates.

If you unlock a skin, it stays on your account even after a reset.

***

### Enchants

Most pickaxe enchants start at level `0` and cap at level `30`.

You upgrade them with Tokens.

Many enchants are chance-based. Higher levels increase how often they trigger.

If you want to remove an enchant, use the disenchanter in the enchanter menu. You get back part of the original cost.

#### Enchant list

| Enchant        | Effect                                                  | Max-level notes                                                                              |
| -------------- | ------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
| Efficiency     | Increases mining speed                                  | Insta-mine while walking at level `12`. Insta-mine while flying at level `28`.               |
| Fortune        | Increases blocks added to your backpack per block mined | Cost to max: `2,183,750` Tokens                                                              |
| Explosive      | Chance to create a small explosion                      | Cost to max: `1,451,650` Tokens                                                              |
| Bulldoze       | Chance to mine a full layer                             | Cost to max: `4,368,000` Tokens                                                              |
| Laser          | Chance to fire a laser that breaks blocks ahead         | Cost to max: `2,183,750` Tokens                                                              |
| Storm          | Chance to summon lightning that breaks blocks           | Cost to max: `5,090,350` Tokens                                                              |
| Meteor         | Chance to summon a meteor shower                        | Cost to max: `5,090,350` Tokens                                                              |
| Keyfinder      | Chance to get a random crate key                        | Cost to max: `7,274,000` Tokens                                                              |
| Nuclear        | Chance to create a large explosion                      | Cost to max: `6,539,950` Tokens                                                              |
| Treasure       | Chance to find extra Minecrates                         | Max chance: `1/17750`. Cost to max: `6,539,950` Tokens                                       |
| Greed          | Adds an extra sell multiplier                           | Cost to max: `1,451,650` Tokens                                                              |
| Luck           | Chance to find Tokens                                   | Max chance: `1/1050`. Rewards `750` to `1500` Tokens. Each level adds `+25` to `+50` Tokens. |
| Drill          | Chance to create a `3x3` tunnel                         | Cost to max: `2,907,250` Tokens                                                              |
| Tornado        | Chance to spawn a tornado                               | Cost to max: `7,274,000` Tokens                                                              |
| Crystal        | Chance to trigger a breaking wave                       | Cost to max: `731,680` Tokens                                                                |
| Villager Greed | Spawns villagers that break blocks and pull out Tokens  | Cost to max: `5,813,150` Tokens                                                              |

#### Rank discounts

Some ranks lower the Token cost of pickaxe enchants.

| Rank      | Enchant Discount |
| --------- | ---------------- |
| Coal      | `2.5%`           |
| Iron      | `5%`             |
| Gold      | `7.5%`           |
| Diamond   | `10%`            |
| Emerald   | `12.5%`          |
| Netherite | `15%`            |

Use `/enchants cost [enchant] [target level] [starting level]` to check the exact price for any upgrade path.

For example, `/enchants cost luck 30 25` shows the price to go from Luck `25` to Luck `30`.

The output also shows your discounted price and how many more Tokens you need.

***

### Tokens

Money is mainly for rankups and prestiges.

Tokens are the main economy for everything else.

Use Tokens to:

* Buy pickaxe enchants
* Buy items from `/shop`
* Trade through chest shops and `/ah`
* Use coinflips
* Pay other players

You cannot send money to other players.

***

### How to get Tokens

You can get Tokens from several sources:

1. `/milestones` rewards for blocks mined
2. The Luck enchant
3. Minecrates every `10,000` blocks mined
4. Selling custom fish at `/fishing shop`
5. Robots while you are online
6. Mining Competitions
7. Lucky Blocks in `/pvpmine`

Minecrate Token rewards scale with your rank and prestige.

***

### Token commands

| Command                       | Description                                    |
| ----------------------------- | ---------------------------------------------- |
| `/tokens`                     | Shows your Token balance                       |
| `/tokens pay [user] [amount]` | Sends Tokens to another player                 |
| `/tokens balance [user]`      | Shows another player's Token balance           |
| `/tokens baltop`              | Shows the top Token balances                   |
| `/tokens withdraw [amount]`   | Withdraws Tokens into a note in your inventory |


# Gangs

Gang basics, Gang Top, and the full gang command list.

## Gangs

Gangs let you play with other people and compete for Gang Top.

Create a gang with `/gang create [name]`.

Invite players with `/gang invite [user]`.

Accept an invite with `/gang join [name]`.

***

### Gang Top

Gang Top is based on the total blocks mined by your gang each week.

The top `3` gangs receive Lemons at the end of the week:

1. `25` Lemons
2. `15` Lemons
3. `10` Lemons

Weekly Gang Top progress resets for the new week.

The gang leader receives the Lemons. They decide how to distribute them.

Use `/gang top` to view:

* The top `10` gangs
* Total blocks mined by each gang
* Individual member contributions

***

### Gang commands

| Command                | Description                                                  |
| ---------------------- | ------------------------------------------------------------ |
| `/gang create [name]`  | Creates a new gang if you are not already in one             |
| `/gang invite [user]`  | Invites a player to your gang                                |
| `/gang join [name]`    | Accepts an invite to the specified gang                      |
| `/gang leave`          | Leaves your current gang                                     |
| `/gang info [name]`    | Shows a gang's kills, deaths, assists, leader, and members   |
| `/gang info [user]`    | Shows a player's kills, deaths, assists, gang, and gang rank |
| `/gang kick [user]`    | Removes a player from your gang                              |
| `/gang promote [user]` | Promotes a player in your gang                               |
| `/gang leader [user]`  | Transfers gang ownership to another member                   |
| `/gang demote [user]`  | Demotes a player in your gang                                |
| `/gang disband`        | Disbands the gang and wipes Gang Top progress                |
| `/gang confirm`        | Confirms actions like disbanding                             |
| `/gang friendlyfire`   | Toggles whether gang members can damage each other           |


# Voting

Vote rewards, Vote Party, Vote Rank, Autosell, and Votefly.

## Voting

Voting gives you extra rewards and helps LemonCloud on server listing sites.

Vote at <https://lemoncloud.org/vote>.

You receive rewards on the gamemode you are currently playing.

If you vote while offline, rewards go to the first gamemode you join.

You can vote once per website every `24` hours.

On Prison, each vote gives:

* `0.02` Lemons
* `1` hour of `/autosell`
* `5` minutes of `/votefly`
* `1x` Common Crate Key if you are below Netherite
* `1x` Epic Crate Key if you are Netherite
* `1` Vote Party contribution
* `1` Vote Rank contribution

***

### Vote Party

A Vote Party triggers every `100` global votes across all gamemodes.

To qualify, you must have voted at least once in the last `24` hours.

Eligible players receive either a Common, Epic, or Legendary Crate Key.

Common Keys are the most likely. Legendary Keys are the least likely.

Track progress on the scoreboard or with `/voteparty`.

***

### Vote Rank

Vote Ranks give you an extra sell multiplier.

There are `10` Vote Ranks in total.

Open the `/vote` GUI and click the emerald to check your progress.

| Rank | Votes Required | Sell Multiplier |
| ---- | -------------- | --------------- |
| 1    | `7`            | `2.5%`          |
| 2    | `14`           | `5.0%`          |
| 3    | `35`           | `7.5%`          |
| 4    | `70`           | `10.0%`         |
| 5    | `140`          | `12.5%`         |
| 6    | `210`          | `15.0%`         |
| 7    | `315`          | `17.5%`         |
| 8    | `350`          | `20.0%`         |
| 9    | `385`          | `22.5%`         |
| 10   | `420`          | `25.0%`         |

***

### Autosell

`/autosell` sells your backpack automatically every `60` seconds.

Netherite has permanent access to `/autosell`.

Voting gives temporary access instead.

Each vote adds `1` hour.

Autosell time always counts down, even if you are not mining or have Autosell turned off.

Use `/autoselltimer` to check how much time you have left.

***

### Votefly

Emerald and Netherite have permanent access to `/fly`.

Everyone else can get temporary flight through voting.

Each vote adds `5` minutes of `/votefly`.

Votefly time only decreases while it is enabled and you are actively flying.

Use `/votefly` to toggle it.

Use `/votefly check` to see your remaining time.

***

### Crate Keys

Voting is one way to get crate keys.

If you are below Netherite, each vote gives a Common Crate Key.

If you are Netherite, each vote gives an Epic Crate Key instead.

Open crate keys at `/crates`.


# Crates

Prison crate types, key sources, and reward tables.

## Crates

Crates are loot boxes opened with matching keys.

Open them at `/crates` by right-clicking the matching crate.

Left-click a crate to preview its rewards in-game.

Prison has five crate types.

***

### Common

Common Crate Keys come from:

* Voting below Netherite
* Vote Party

When you open a Common Crate, you receive one of these rewards:

| Reward                     | Chance   | Description                                                         |
| -------------------------- | -------- | ------------------------------------------------------------------- |
| `10` Tokens                | `23.23%` | Multiplied by your prestige                                         |
| `1x` Grenade               | `23.23%` | Breaks blocks in a `3` block radius and sends them to your backpack |
| `2x` Grenade               | `17.42%` | Breaks blocks in a `3` block radius and sends them to your backpack |
| `10` minutes of `/votefly` | `23.23%` | Adds temporary flight time                                          |
| Enchanted Golden Apple     | `11.26%` | Standard enchanted golden apple                                     |
| Epic Crate Key             | `1.16%`  | Opens the Epic Crate                                                |
| Monthly Crate Key          | `0.10%`  | Opens the Monthly Crate                                             |

***

### Epic

Epic Crate Keys come from:

* Voting as Netherite
* Common Crate
* Vote Party
* Fishing Competitions
* Chat Games
* The Crate Keys tab on the Store
* `/lemonstore`
* Keyfinder enchant

When you open an Epic Crate, you receive one of these rewards:

| Reward          | Chance   | Description                                                         |
| --------------- | -------- | ------------------------------------------------------------------- |
| `20` Tokens     | `24.67%` | Multiplied by your prestige                                         |
| `30` Tokens     | `18.50%` | Multiplied by your prestige                                         |
| `4x` Grenade    | `24.67%` | Breaks blocks in a `3` block radius and sends them to your backpack |
| `1x` Nuke       | `18.50%` | Breaks blocks in a `7` block radius and sends them to your backpack |
| Random Cosmetic | `12.33%` | A random redeemable `/cosmetic`, including duplicates               |
| Legendary Key   | `1.23%`  | Opens the Legendary Crate                                           |
| Monthly Key     | `0.10%`  | Opens the Monthly Crate                                             |

***

### Legendary

Legendary Crate Keys come from:

* Netherite Rank Kit
* Epic Crate
* Vote Party
* KoTH
* Bosses
* The Crate Keys tab on the Store
* `/lemonstore`
* Keyfinder enchant

When you open a Legendary Crate, you receive one of these rewards:

| Reward                            | Chance   | Description                                                         |
| --------------------------------- | -------- | ------------------------------------------------------------------- |
| `1000` Tokens                     | `15.60%` | Multiplied by your prestige                                         |
| `2000` Tokens                     | `12.48%` | Multiplied by your prestige                                         |
| `3%` of Rankup                    | `15.60%` | Gives `3%` of your current rankup cost                              |
| `5%` of Rankup                    | `12.48%` | Gives `5%` of your current rankup cost                              |
| `4x` Nuke                         | `15.60%` | Breaks blocks in a `7` block radius and sends them to your backpack |
| `8x` Nuke                         | `12.48%` | Breaks blocks in a `7` block radius and sends them to your backpack |
| `+1` Sell Multiplier for `1` hour | `12.48%` | Time stacks. The multiplier does not stack.                         |
| Robot Crate Key                   | `3.12%`  | Opens the Robot Crate                                               |
| Random Rank                       | `0.03%`  | Gives a random rank note                                            |
| `10` Lemons                       | `0.10%`  | Store currency                                                      |

***

### Monthly

Monthly Crate Keys come from:

* Common Crate
* Epic Crate
* The Crate Keys tab on the Store
* `/lemonstore`

Monthly Crates always give:

* `1` themed gear piece
* `1` themed cosmetic
* `3` extra rewards

#### Gear pieces

Each Monthly Crate gives one random gear piece from the current monthly theme:

* Helmet
* Chestplate
* Leggings
* Boots
* Wings
* Sword
* Pickaxe Skin
* Axe
* Shovel
* Fishing Rod
* Bow
* Crossbow
* Shield

Monthly gear comes with the highest possible enchants for the server.

Wings go in your offhand and work like an elytra.

If you win a themed item directly from the crate, you can reclaim one copy of that item after a reset with `/reclaim`.

You can only reclaim one of each item per theme.

Items bought from other players do not count for reclaim.

#### Cosmetics

Monthly cosmetics match the current theme.

The reward pool usually includes:

* Tags
* Glows
* Plushies
* Emojis

Preview the exact monthly rewards by left-clicking the crate in-game.

#### Extra rewards

Each Monthly Crate also gives three of these rewards:

| Reward                                 | Chance   | Description                                                         |
| -------------------------------------- | -------- | ------------------------------------------------------------------- |
| `1%` of Rankup                         | `9.66%`  | Gives `1%` of your current rankup cost                              |
| `2%` of Rankup                         | `7.24%`  | Gives `2%` of your current rankup cost                              |
| `3%` of Rankup                         | `4.83%`  | Gives `3%` of your current rankup cost                              |
| `1x` Nuke                              | `14.49%` | Breaks blocks in a `7` block radius and sends them to your backpack |
| `2x` Nuke                              | `12.07%` | Breaks blocks in a `7` block radius and sends them to your backpack |
| `3x` Nuke                              | `9.66%`  | Breaks blocks in a `7` block radius and sends them to your backpack |
| Legendary Key                          | `4.83%`  | Opens the Legendary Crate                                           |
| Robot Key                              | `0.50%`  | Opens the Robot Crate                                               |
| `+1x` Sell Multiplier for `15` minutes | `14.49%` | Time stacks. The multiplier does not stack.                         |
| `+1x` Sell Multiplier for `30` minutes | `12.07%` | Time stacks. The multiplier does not stack.                         |
| `+1x` Sell Multiplier for `60` minutes | `9.66%`  | Time stacks. The multiplier does not stack.                         |
| `5` Lemons                             | `0.50%`  | Store currency                                                      |

***

### Robot

Robot Crate Keys come from:

* Legendary Crate
* The Crate Keys tab on the Store
* `/lemonstore`

When you open a Robot Crate, you receive one robot tier:

| Reward    | Chance   |
| --------- | -------- |
| Coal      | `25.00%` |
| Iron      | `25.00%` |
| Gold      | `20.00%` |
| Diamond   | `15.00%` |
| Emerald   | `10.00%` |
| Netherite | `5.00%`  |


# Robots and Pets

Passive income robots and sell multiplier pets.

## Robots and Pets

Robots and Pets both increase your long-term Prison income.

Robots generate money and Tokens over time.

Pets increase your sell multiplier.

***

### Robots

Robots produce money and Tokens while you are online.

Place them on your plot to start earning.

You can get Robots from:

* Robot Keys from the Store
* Free prestige rewards at Prestiges `4`, `20`, `40`, `60`, `80`, and `100`

Use `/robots` to:

* View your Robots
* Check how much they are making
* Collect stored money and Tokens

Click the money note in the menu to collect what they have produced.

#### Robot tiers

| Tier      | Base Money Rate | Base Token Rate |
| --------- | --------------- | --------------- |
| Coal      | `$100/s`        | `0.01/s`        |
| Iron      | `$200/s`        | `0.02/s`        |
| Gold      | `$300/s`        | `0.03/s`        |
| Diamond   | `$500/s`        | `0.04/s`        |
| Emerald   | `$750/s`        | `0.05/s`        |
| Netherite | `$1500/s`       | `0.10/s`        |

Each Robot can be upgraded `10` times with Tokens.

***

### Pets

Pets give extra sell multiplier.

Buy pet eggs with Tokens from `/eggshop`.

Open them at `/warp pets`.

You can equip up to `3` pets at once in `/pets`.

The `/pets` menu also shows each pet's current level and sell multiplier.

Pets level up as you mine with them equipped.

Higher pet levels increase their sell multiplier.

Every egg has a `1%` chance to be shiny.

Shiny pets have double their normal base sell multiplier.

#### Egg tiers

| Egg          | Unlock        | Cost               | Base sell multiplier |
| ------------ | ------------- | ------------------ | -------------------- |
| Common Egg   | Default       | `1,000` Tokens     | `2%` to `25%`        |
| Forest Egg   | Prestige `4`  | `5,000` Tokens     | `30%` to `70%`       |
| Wild Egg     | Prestige `20` | `25,000` Tokens    | `75%` to `130%`      |
| Apex Egg     | Prestige `40` | `100,000` Tokens   | `140%` to `220%`     |
| Mythical Egg | Prestige `60` | `1,000,000` Tokens | `250%` to `800%`     |

You can trash unequipped pets by right-clicking them in `/pets`.

The Token refund depends on the pet, its level, and whether it is shiny.


# Plots

Plot basics, plot commands, plot mines, and fishing.

## Plots

Plots give you a place to build, store items, and place Robots.

Use them when you want a break from mining.

***

### Getting a plot

Go to the plot world with `/warp plots`.

Then claim a plot with one of these commands:

* `/plot auto`
* `/plot claim`

Once you have a plot, you can build with blocks from `/shop`.

You can also place your Robots there.

***

### Plot commands

| Command                          | Description                                            |
| -------------------------------- | ------------------------------------------------------ |
| `/plot auto`                     | Gives you a free plot automatically                    |
| `/plot claim`                    | Claims the plot you are standing in if it is unclaimed |
| `/plot remove`                   | Unclaims the plot you are standing in                  |
| `/plot home [number]`            | Teleports you to your plot                             |
| `/plot sethome`                  | Sets your plot home location                           |
| `/plot visit [user] [number]`    | Visits another player's plot                           |
| `/plot add [user]`               | Lets a player build while you are online               |
| `/plot trust [user]`             | Lets a player build even while you are offline         |
| `/plot deny [user]`              | Blocks a player from entering your plot                |
| `/plot clear`                    | Resets your current plot                               |
| `/plot delete`                   | Resets and unclaims your current plot                  |
| `/plot confirm`                  | Confirms actions like clear and delete                 |
| `/plot merge`                    | Merges your connected plots in the direction you face  |
| `/plot unlink`                   | Unmerges plots and removes road-space builds           |
| `/plot flag [add/remove] [flag]` | Changes plot behavior with flags                       |

***

### Plot Mines

You can buy personal mines from the Store and place them on your plot.

Plot Mines match your current rank automatically.

When you rank up, your Plot Mine updates to the new rank mine.

You can share a Plot Mine with trusted players.

They can only use it if they are the same rank or higher than the owner.

Right-click the Plot Mine block to open its menu.

There you can manage:

* Settings for reset timing
* Upgrades for extra sell multiplier

Reset settings can be based on time or the percentage of blocks mined.

#### Plot Mine upgrade values

| Tier | Token Cost  | `16x16` | `32x32` | `64x64` |
| ---- | ----------- | ------- | ------- | ------- |
| 1    | `0`         | `0%`    | `0%`    | `0%`    |
| 2    | `5,000`     | `1%`    | `2%`    | `3%`    |
| 3    | `10,000`    | `1.5%`  | `3%`    | `4.5%`  |
| 4    | `20,000`    | `2.3%`  | `4.5%`  | `6.8%`  |
| 5    | `40,000`    | `3.4%`  | `6.8%`  | `10.1%` |
| 6    | `80,000`    | `5.1%`  | `10.1%` | `15.2%` |
| 7    | `160,000`   | `7.6%`  | `15.2%` | `22.8%` |
| 8    | `320,000`   | `11.4%` | `22.8%` | `34.2%` |
| 9    | `640,000`   | `17.1%` | `34.2%` | `51.3%` |
| 10   | `1,280,000` | `25.6%` | `51.3%` | `76.9%` |

You can reclaim purchased Plot Mines each season with `/reclaim`.

***

### Fishing

You can build a pond on your plot and fish there.

Craft a fishing rod with materials from `/shop`.

Prison fishing gives custom fish that can be sold for Tokens.

Sell fish through `/fishing shop`.

For the full fishing system, see [Fishing](/server-features/fishing).


# PvP

Arena events, PvP Mine, duels, and bounties.

## PvP

Prison includes several ways to fight other players.

You can use the PvP Arena, PvP Mine, Duels, and Bounties.

***

### PvP Arena

Go to `/warp pvp` to enter the arena below spawn.

This is the main location for:

* Open PvP
* King of the Hill
* Envoy
* Boss Fights

#### King of the Hill

KoTH starts automatically every `6` hours.

Stand on the capture point for `10` minutes to win.

If you leave the point, get knocked off, or die, you lose progress.

The winner receives a Legendary Key.

#### Envoy

Envoy starts every hour.

Crates spawn around the arena with loot inside.

Possible rewards include Tokens, rankup progress, Grenades, Nukes, and Lemons.

#### Boss Fights

A Boss spawns every `6` hours.

The goal is to deal the most damage before the boss dies.

The top `3` damage dealers each receive a Legendary Key.

For the boss list and mechanics, see [Bosses](/server-features/bosses).

***

### PvP Mine

Use `/pvpmine` to enter the PvP Mine.

It contains mostly stone plus Lucky Blocks.

Lucky Blocks can give Tokens.

Token rewards are multiplied by your prestige.

The mine resets every hour and announces the reset in chat.

PvP is enabled inside the PvP Mine.

Keep Inventory is also enabled there.

***

### Duels

Use Duels for a direct `1v1`.

Run `/duel [user]` to send a duel request.

A setup menu opens first so you can confirm the duel terms.

If the other player accepts, both of you are sent to a small random arena.

You fight using the items already in your inventory.

Keep Inventory stays on during duels.

#### Item Betting

Duel requests include an optional **Item Betting** toggle.

If both players accept the duel, each player chooses the items they want to wager.

The winner receives all bet items automatically.

There is also a duel leaderboard at `/warp pvp`.

***

### Bounties

Bounties use Tokens as their currency.

Place a bounty with `/bounty add [user] [amount]`.

The minimum bounty is `100` Tokens.

When someone with an active bounty dies in PvP, the killer receives the reward automatically.

Use `/bounty` to view active bounties.


# Creative

Claim a plot and build anything you want with your friends! The only limit is your imagination!

## Getting Started

### **Plot Claiming**

> Q: **How do I claim a plot?**

| **Command** | **Description**                                | **Alias** |
| ----------- | ---------------------------------------------- | --------- |
| /p auto     | Claims the nearest available plot.             | /p a      |
| / p claim   | Claims the plot you are currently standing on. | / p c     |

### Trusting

> Q: **How do I let friends build on my plot?**

| Command          | Description                                                                                              | Alias |
| ---------------- | -------------------------------------------------------------------------------------------------------- | ----- |
| /p trust \[name] | Allows another person to build and use WorldEdit while the plot owner (you) is either online or offline. | /p t  |
| /p add \[name]   | Allows another person to build on your plot while you’re online.                                         |       |

### Un-Trusting

> Q: **How do I remove someone’s permissions to build on my plot?**

| **Command**       | **Description**                              | **Alias**               |
| ----------------- | -------------------------------------------- | ----------------------- |
| /p remove \[name] | Removes a player’s permissions on your plot. | /p r, /p untrust, /p ut |

***

## Teleporting

### Plot Homes

> Q: **How do I get back to my plot?**

### Visiting Plots

> Q: **How to I visit other peoples plots?**

### Plot Limits

> Q: **How do I get more plots?**

### Plot Merging

> Q: **How do I make my plot bigger?**

## Getting Creative

### World Edit

### Plot Flags

### Plot Biomes

### **Furniture**

### **Heads**

### Astools

***

## Cosmetics

### Cosmetic Crate

You have a chance to get cosmetic crate keys though **/vote**. You can also receive one during a vote party (every 100 global votes) if you’ve voted in the last 24 hours. Or purchase them directly from the store using **/buy.**


# Cobblemon


# Wondertrade

Wondertrade is a way to trade in one of your Pokémon in exchange for a random new one!

***

## Commands

* `/wt pool` - view what Pokémon are currently in the wondertrade pool
* `/wt 1-6` - trade in your Pokémon from your party slot 1-6

***

## Cooldown

There is a 1 hour cooldown on exchanging Pokémon in wondertrade.


# Breeding

Breeding lets you turn a Cobblemon Pasture into a Daycare. A Daycare can produce Pokémon Eggs when it contains two compatible Pokémon.

***

### Setting Up A Daycare

1. Place a **Pasture**.
2. Right-click the Pasture.
3. Choose **Daycare** in the setup menu.
4. Add two Pokémon to the Pasture.
5. Re-open the Pasture to view the Daycare menu.

The Daycare menu shows both parents and a preview of the possible offspring. If the Pokémon are not compatible, the offspring preview will be empty.

By default, players can have up to **3 active Daycares**.

***

### Compatible Pokemon

Two Pokémon can breed if they are compatible by normal Pokémon breeding rules:

* They must share at least one **Egg Group**.
* They usually need to be **one male and one female**.
* A Pokémon can breed with **Ditto**, unless both Pokémon are Ditto.
* Pokémon in the **Undiscovered** Egg Group cannot breed.

The egg usually follows the **female parent**, or the **non-Ditto parent** when breeding with Ditto.

***

### Egg Production

A Daycare periodically attempts to create an egg.

By default:

* The Daycare attempts to produce an egg every **10 minutes**.
* Each attempt has a **75% success chance**.
* Eggs can still be produced while the player is offline.
* Eggs are stored in the Daycare until collected.

Use the Daycare menu to check how many eggs are currently stored.

***

### Incubators

Eggs need an **Incubator** to hatch.

Hold an incubator and **right-click in the air** to claim it. After it has been claimed, right-click it again to open the Incubator menu.

To collect eggs from a Daycare:

1. Hold your incubator.
2. Right-click the Daycare Pasture.
3. Any stored eggs will move into the incubator if there is space.

Eggs inside an incubator hatch over time. Having a Pokémon with **Flame Body**, **Steam Engine**, or **Magma Armor** in your party speeds up hatching.

### Incubator Tiers

| Incubator | Egg Storage | Eggs Hatched At Once |
| --------- | ----------- | -------------------- |
| Copper    | 8           | 1                    |
| Iron      | 64          | 2                    |
| Gold      | 32          | 32                   |
| Diamond   | 96          | 4                    |
| Netherite | 128         | 8                    |

Higher tiers can hold more eggs, hatch more eggs at the same time, or both.

### Crafting Incubators

To craft your first Copper Incubator, use the following crafting recipe:

<figure><img src="/files/rdEh7SwS6hPsXIMJGIyx" alt=""><figcaption></figcaption></figure>

You can then use Iron Blocks and replace the Blaze Powder with the Copper Incubator to upgrade it, and so on.

***

### Breeding Items

Some held items can affect breeding. If a parent is holding a valid breeding item, it will appear in the Daycare menu under that parent.

Useful breeding items include:

* **Everstone**: helps pass down nature.
* **Destiny Knot**: helps with IV inheritance.
* **Power Items**: help pass down specific IV stats.
* **Mirror Herb**: used for egg move inheritance.

***

### Why Breed Pokemon?

Breeding is useful for getting better Pokemon over time.

Eggs can inherit or roll traits such as:

* IVs
* Nature
* Ability
* Pokeball
* Shiny chance

This means breeding two of the same Pokemon usually gives you another of that Pokemon, but with a chance for better traits.


# Bingo

Bingo gives you a personal 5x5 card filled with Pokémon to catch.

Use `/bingo` to open your card.

<figure><img src="/files/F2zvWattfslq7zEfqvrp" alt=""><figcaption></figcaption></figure>

***

## How To Play

Your Bingo card has 25 Pokemon on it.

Catch Pokémon shown on your card to complete their slots. When you catch a matching Pokémon, that slot will be marked as complete.

Completed slots turn green.

***

## Rewards

You can earn two types of rewards:

* **Row Reward** - Complete any full row, column, or diagonal.
  * Random Mint
  * Random Fossil
  * Pokémon Spinner
  * 32x Quick Balls
  * 32x Ultra Balls
* **Full House Reward** - Complete every slot on your card.
  * Shiny Spinner
  * Legendary Spinner
  * 1x Master Ball
  * Random Max IV Pokémon

Rewards are claimed from the `/bingo` menu. They are not claimed automatically.

***

## Card Reset

Your Bingo card resets every 48 hours.

Progress is saved if the server restarts, but progress does not carry over after the 48-hour reset.


# Furniture

LemonCloud offers over 150 custom furniture models to decorate your builds.

Buy individual pieces from the Furniture section in `/shop` for `0.1` Lemons each.

Some pieces also have utility. For example, the fridge works as a double chest, and chairs can be sat on.

There are currently `10` furniture sets:

* Plants
* Kitchen
* Cozy
* Beach
* Medieval
* Outdoor
* School
* Royal
* Witch
* Christmas

Furniture is added to your **/reclaim** menu and is kept across server resets.


# Custom Enchants

Learn how custom enchants, tiers, scrolls, tinkering, and the alchemist work on LemonCloud.

LemonCloud uses a custom enchantment system on Skyblock, Survival, and Factions. Buy examinable books with EXP from the **/enchanter** menu. Books come in four tiers: Common, Uncommon, Rare, and Legendary. Right-click a book to reveal a random enchant from its tier.

***

## Enchanter

Open the enchanter by typing **/enchanter**. There you can buy tiered enchantment books with EXP.

<figure><img src="/files/XvJlUot8pFRLxD0cheC7" alt=""><figcaption></figcaption></figure>

Right-click while holding a tiered enchantment book to reveal a random enchantment.

<figure><img src="/files/nuVbM24MNAB6dogVpzCW" alt=""><figcaption></figcaption></figure>

***

## Success & Destroy Rate

When you examine an enchantment book to reveal an enchantment, it will have a random success and destroy rate.

* Success Rate: the chance of the enchantment successfully applying to your item
* Destroy Rate: if the enchantment fails to apply, the destroy rate is the chance it completely destroys your item. You can protect your item from being destroyed with a **White Scroll**.

***

## Scrolls

* White Scroll: apply to an item to protect it from being destroyed from an enchantment’s destroy rate.
* Black Scroll: removes a random custom enchant from the item it’s applied to and turns it into a book with a success rate of the specified percentage.

***

## Tinkering

Any books that you don’t want to keep can be turned into Secret Dust by trading it through the **/tinkerer** menu. You can reveal the dust by right clicking it, where it will become one of two things:

* Magic Dust: which matches the tier of the book that was scrapped, and can be applied to an enchant book of the same tier to raise it’s Success Rate by the specified percentage.
* Mystery Dust: a failed bi-product of Magic Dust that does not have a use.

***

## Alchemist

The **/alchemist** can do two different things:

* Combine two Magic Dust of the same tier to add their percentages so it is one item.
* Combine two enchants of the same level to become one book of the next level. The new book will have the average of the two combined books Success Rates.

***

## Enchantment List

### Common

Factions Cost: 1,000 EXP Skyblock & Survival Cost: 5,000 EXP

| **Name**     | **Description**                                                        | **Max Level** | **Applies To**                | **Chance**                           |
| ------------ | ---------------------------------------------------------------------- | ------------- | ----------------------------- | ------------------------------------ |
| Blitz        | Chance to strike lightning at the opponent                             | III           | Sword, Bow, Crossbow, Trident | <p>10% x level<br>(10s cooldown)</p> |
| Decapitation | Chance to have opponents head drop on death                            | III           | Sword, Axe                    | <p>5% x level<br>(10s cooldown)</p>  |
| Hail         | Rain arrows over opponent                                              | III           | Bow                           | <p>5% x level<br>(8s cooldown)</p>   |
| Smelting     | Chance to smelt mined blocks                                           | III           | Pickaxe                       | 33.33% x level                       |
| Glowing      | Gives permanent night vision                                           | I             | Helmet                        | -                                    |
| Wither       | A chance to give the wither effect                                     | V             | Armor                         | <p>1% x level<br>(60s cooldown)</p>  |
| Reforged     | Protects weapons and tools durability, items with take longer to break | X             | Weapons, Tools                | 10% x level                          |

### <mark style="color:yellow;">Uncommon</mark>

Factions Cost: 2,500 EXP Skyblock & Survival Cost: 25,000 EXP

| **Name** | **Description**                                  | **Max Level** | **Applies To** | **Chance**                           |
| -------- | ------------------------------------------------ | ------------- | -------------- | ------------------------------------ |
| Aquatic  | Breathe underwater                               | I             | Helmet         | -                                    |
| Famine   | A chance to give your opponent the hunger effect | IV            | Weapons        | <p>5% x level<br>(8s cooldown)</p>   |
| Ward     | A chance to absorb enemy damage                  | V             | Armor          | <p>1% x level<br>(10s cooldown)</p>  |
| Ravenous | Chance to regain 1-4 hunger                      | IV            | Sword, Axe     | <p>5% x level<br>(2s cooldown)</p>   |
| Hook     | Get more exp from fishing                        | III           | Fishing Rod    | <p>10% x level<br>(12s cooldown)</p> |
| Springs  | Gives jump boost                                 | III           | Boots          | Jump x level                         |
| Confuse  | Chance to give nausea effect                     | IV            | Swords         | <p>5% x level<br>(10s cooldown)</p>  |
| Rebound  | Gain some health back after kills                | III           | Weapons        | 15% x level                          |

### <mark style="color:$warning;">Rare</mark>

Factions Cost: 5,000 EXP

Skyblock & Survival Cost: 50,000 EXP

| **Name**                                  | **Description**                                                               | **Max Level** | **Applies To**         | **Chance**                                        |
| ----------------------------------------- | ----------------------------------------------------------------------------- | ------------- | ---------------------- | ------------------------------------------------- |
| Virus                                     | A chance of giving poison effect                                              | III           | Bow, Crossbow, Trident | <p>5% x level<br>(2s cooldown)</p>                |
| Berserk                                   | Chance of strength                                                            | V             | Sword, Axe             | <p>4% x level<br>(5s cooldown)</p>                |
| <p>Replanter<br>(Skyblock & Factions)</p> | Replants crops when you break them                                            | I             | Hoes                   | -                                                 |
| Forcefield                                | Chance to push away your opponent                                             | V             | Sword                  | <p>1% x level<br>(60s cooldown)</p>               |
| Haste                                     | Allows you to swing your tools faster                                         | III           | Tools                  | Haste x level                                     |
| Snare                                     | Chance to slow and fatigue                                                    | IV            | Bow                    | <p>8% x level<br>(3s cooldown)</p>                |
| Voodoo                                    | Gives a chance to deal weakness                                               | X             | Armor                  | <p>1% x level<br>(10s cooldown)</p>               |
| Shockwave                                 | Chance to push back your attacker                                             | V             | Chestplate             | <p>10% x level<br>(4s cooldown)</p>               |
| Spark                                     | Light opponents on fire                                                       | III           | Trident                | <p>10% x level<br>(5s cooldown)</p>               |
| Jelly Legs                                | Chance to negate fall damage                                                  | III           | Leggings               | 33.33% x level                                    |
| <p>Gears<br>(Skyblock & Survival)</p>     | Added speed when equipped                                                     | III           | Boots                  | Speed x level                                     |
| Ice Aspect                                | A chance of causing the slowness effect for 5s on your enemy                  | III           | Sword                  | <p>10% x level<br>(10s cooldown)</p>              |
| Convulse                                  | Chance to throw your attackers 5 blocks into the air                          | X             | Boots                  | <p>1% x level<br>(60s cooldown)</p>               |
| Hardened                                  | Chance to recover durability when damaged by players                          | V             | Armor                  | <p>Durability = level<br>5%<br>(10s cooldown)</p> |
| Smoke Bomb                                | When you are near death, you will spawn a smoke bomb to distract your enemies | X             | Helmet                 | <p>5% x level<br>(60s cooldown)</p>               |

### <mark style="color:$danger;">Legendary</mark>

Factions Cost: 25,000 EXP

Skyblock & Survival Cost: 100,000 EXP

| Name                            | Description                                                                 | Max Level | Applies To      | Chance                                                |
| ------------------------------- | --------------------------------------------------------------------------- | --------- | --------------- | ----------------------------------------------------- |
| Rocket Escape                   | **25%** chance to blast 10 blocks into the air when below 3 💛              | V         | Boots           | <p>5% x level<br>(10s cooldown)</p>                   |
| Curse                           | **15%** chance to give your enemy mining fatigue                            | V         | Armor           | <p>3% x level<br>(10s cooldown)</p>                   |
| Missile                         | **50%** chance for arrows to turn into fireballs                            | V         | Crossbow        | 10% x level                                           |
| Infernal                        | **50%** chance to inflict an explosive fire effect on your enemy            | V         | Sword, Axe      | <p>10% x level<br>(10s cooldown)</p>                  |
| Paralyze                        | Gives lightning effect and a chance for slowness and slow swinging          | V         | Sword, Axe      | <p>3% x level<br>(10s cooldown)</p>                   |
| Vein Miner                      | Mine entire vein of ores                                                    | V         | Pickaxe         | 20% x level                                           |
| Telepathy                       | Automatically places blocks broken by tools in your inventory               | V         | Tools           | 20% x level                                           |
| Explosive                       | Chance for arrows to explode                                                | V         | Bow             | <p>5% x level<br>(10s cooldown)</p>                   |
| Experience                      | Chance to get more experience from ores                                     | V         | Tools           | 15% x level                                           |
| Cleave                          | Chance to deal 2-3 damage to players in a 5 block radius                    | X         | Axes            | <p>1% x level<br>(10s cooldown)</p>                   |
| Angelic                         | Heals health when damaged                                                   | V         | Armor           | <p>0.5 💛 x level<br>6% x level<br>(10s cooldown)</p> |
| Overload                        | Unlocks additional hearts                                                   | III       | Armor           | 2 💛 x level                                          |
| Trench                          | Chance to break in 3x3 area                                                 | X         | Pickaxe, Shovel | 10% x level                                           |
| Obsidianshield                  | Gives permanent fire resistance                                             | I         | Armor           | -                                                     |
| Sniper                          | Headshots with bows deal double damage                                      | V         | Bow             | <p>5% x level<br>(10s cooldown)</p>                   |
| Disappear                       | Chance to become invisible for 3s when below 3 💛                           | V         | Armor           | <p>5% x level<br>(60s cooldown)</p>                   |
| Disintegrate                    | Chance to deal extra durability damage to all enemy armor with every attack | V         | Sword           | <p>5% x level<br>(10s cooldown)</p>                   |
| Double Strike                   | A chance to strike twice                                                    | V         | Sword           | <p>5% x level<br>(60s cooldown)</p>                   |
| Unbreakable                     | Tools with this enchant become unbreakable                                  | I         | Tools           | -                                                     |
| Inquisitive                     | Double XP from killing mobs                                                 | X         | Sword           | 10% x level                                           |
| <p>Lumberjack<br>(Survival)</p> | Chance to chop down a whole tree                                            | X         | Axes            | 10% x level                                           |
| <p>Replanter<br>(Survival)</p>  | Replants crops when you break them                                          | X         | Hoes            | 10% x level                                           |
| <p>Gears<br>(Factions)</p>      | Added speed when equipped                                                   | II        | Boots           | Speed x level                                         |


# Fishing

### Fishing

LemonCloud enhances the fishing experience on Skyblock, Survival, Prison, and Factions, by adding heaps of custom fish that can be discovered! These fish come in 4 different rarities: Common, Uncommon, Rare, and Legendary, and will list who caught them and how large they are. You can also fish up Junk items that serve no purpose. If you wish to get vanilla fishing drops than you can toggle the custom fish by doing **/fishing toggle**.

***

### Discovering

Each time you discover a new species of fish, it will be added to your fishing log in the **/fishing** menu. This log will help you keep track of what species you’ve already caught and what you still need to find, as well as tell you when you first discovered a species, how many times you’ve caught it, and the size of the largest of that kind that you’ve caught. Good luck catching them all!

***

### Selling

The custom fish that you find can be sold to the **/fishing shop**! You can either manually input the fish you wish to sell into the GUI and then left click the gold ingot or click the bucket of cod to sell all the fish currently in your inventory. Hovering over either of these items will tell you how much the fish inputted, or all the fish in your inventory would be sold for. The value of each fish is determined by it’s rarity and size, the latter of which can differ with every catch. Junk items can’t be sold.

Note: On Prison fish are sold for tokens, not money.

***

### Fishing Competitions

Every 3 hours a fishing competition is held which will reward the winner/s with Epic Keys. Each competition will switch between two different types:

1. The goal is to catch the biggest fish in a 10 minute period, where the top 3 are given rewards.
2. The goal is to catch a specific species of fish, where only the first person is rewarded and there is a 60 minute timeframe for someone to catch the fish.


# Bosses

A powerful boss spawns every **6 hours** on **Factions**, **Prison** and **Skyblock** in the PvP arenas found at `/warp pvp`.

The top 3 players who deal the most damage to the boss are rewarded with a Legendary Crate Key.

There are a few different types of bosses detailed below. When a boss event happens, a random boss type is picked.

## 🕷️ Arachne

*"My children... arise and feast upon these intruders!"*

Arachne is a massive spider boss that commands an army of venomous cave spiders. She is one of the most challenging bosses, requiring coordination and careful play to defeat.

***

### 📊 Stats

| Stat              | Value                               |
| ----------------- | ----------------------------------- |
| Health            | 4,500 HP (+175 per online player)   |
| Entity            | Giant Spider (2x scale)             |
| Damage Resistance | 55% reduced damage from all sources |

***

### ⚔️ Abilities

#### 🦷 Venomous Bite

Arachne's basic attacks are deadly. Every hit from Arachne deals **percent-based damage** that ignores armor.

* **Every Attack:** Deals **7.5% of your current health** (capped at 8 HP) as bonus damage
* **40% Chance - Devastating Bite:** Deals **16% of your MAX health** (capped at 16 HP) + applies:
  * 🌑 Blindness (6 seconds)
  * 💀 Weakness (12 seconds)
  * ☠️ Poison (5 seconds)
  * 🐌 Slowed movement speed

⚠️ **Warning:** The more health you have, the more damage you take! There's no hiding behind armor against Arachne.

***

#### 🕸️ Web Trap

Every **12 seconds**, Arachne encases all nearby players in a **3x3x3 cube of cobwebs** trapping them in place.

* Webs last for **6 seconds**
* Affects all players within **24 blocks**
* You'll hear spider sounds when trapped

***

#### 🕷️ Brood Spawn (Minions)

Arachne summons **Cave Spider minions** called **Brood Spawn** every **10 seconds**.

| Minion Stat | Value       |
| ----------- | ----------- |
| Health      | 220 HP each |
| Max Active  | 25 at once  |
| Per Wave    | 9           |

**Minion Special Abilities:**

* Deal **8% of your MAX health** (capped at 12 HP) per hit
* Apply **Blindness** on hit
* **🛡️ Immune to arrows!** You cannot bow them down

⚠️ **Warning:** Do NOT ignore the minions! They deal percent-based damage and can quickly overwhelm you. Melee them down since arrows don’t work.

***

#### 💨 Other Abilities

<table><thead><tr><th width="367">Ability</th><th>Description</th></tr></thead><tbody><tr><td><strong>Push</strong></td><td>Knocks back all players within 7 blocks (every 14s)</td></tr><tr><td><strong>Cannon</strong></td><td>Fires 22 projectiles at nearby players (every 18s)</td></tr><tr><td><strong>Blindness</strong></td><td>Blinds all players within 20 blocks for 10 seconds (every 30s)</td></tr><tr><td><strong>Speed Boost</strong></td><td>Temporarily gains increased movement speed (every 90s)</td></tr></tbody></table>

***

### 📈 Phases

Arachne becomes **more dangerous** as her health drops. She has **3 phases**:

#### Phase 1 — 100% to 50% HP

*"You dare enter my domain? You will regret this foolishness!"*

* Base abilities active
* 50% damage reduction
* Speed III

***

#### Phase 2 — 50% to 25% HP

*"Enough games! Feel the fury of the Arachne!"*

* **Speed V** (much faster!)
* Gains **Jump Boost III** (erratic movement)
* **All attacks now poison you**

***

#### Phase 3 — Below 25% HP

*"If I must die, I'll drag you all down with me!”*

* **Speed VI** (extremely fast!)
* **Jump Boost V** (very hard to hit)
* **Stronger poison** on every attack
* Takes **30% more damage** (risk/reward phase)

💡 **Tip:** Phase 3 is your window! She takes more damage but is incredibly fast. Coordinate your attacks and burst her down!

***

## 🟢 The Ooze

*"You DARE disturb my slumber?! I have consumed THOUSANDS of adventurers!"*

The Ooze is a shapeshifting slime boss that alternates between two deadly forms — a gelatinous Slime vulnerable to projectiles, and a molten Magma Cube that must be fought in melee. As it takes damage, it shrinks in size while spawning healing minions that keep it alive. Master both combat styles or be consumed!

***

### 📊 Stats

| Stat          | Value                                  |
| ------------- | -------------------------------------- |
| Health        | 4,000 HP (+75 per online player)       |
| Entity        | Slime ↔ Magma Cube (alternating)       |
| Base Damage   | 10-16 damage per hit (phase dependent) |
| Starting Size | 15 (shrinks as health drops)           |

***

### ⚔️ Core Mechanic: Phase Alternation

The Ooze switches between **Slime Form** and **Magma Form** every **20 seconds**. Each form has different vulnerabilities:

| Form         | Weak To                               | Resistant To                        | Damage Dealt                    |
| ------------ | ------------------------------------- | ----------------------------------- | ------------------------------- |
| 🟢 **Slime** | 🏹 Projectiles (150%), 🔥 Fire (150%) | 🗡️ Melee (10%)                     | 10 damage                       |
| 🔴 **Magma** | 🗡️ Melee (150%)                      | 🏹 Projectiles (10%), 🔥 Fire (25%) | 16 damage + 🔥 Fire (5 seconds) |

⚠️ **Critical:** You MUST switch weapons constantly! Hitting with the wrong weapon type deals almost no damage.

💡 **Tip:** Watch the boss's appearance — green slime means grab your bow, orange magma cube means draw your sword!

***

### ⚔️ Abilities

#### 📏 Dynamic Sizing

As The Ooze takes damage, it **shrinks in size**. This isn't just visual — smaller size means:

* **Harder to hit** with projectiles
* **Faster movement**
* **More erratic** bouncing

***

#### 🧬 Healing Minions (Slime Phase Only)

During **Slime Form**, The Ooze spawns small slime minions near players.

| Minion Stat       | Value                  |
| ----------------- | ---------------------- |
| Health            | 100 HP each            |
| Max Active        | 4-10, 2 per player     |
| Size              | 2 (tiny)               |
| Damage Multiplier | 5x normal slime damage |

**Minion Behavior:**

* 🟢 **Slime Phase:** Minions walk toward the boss. If they reach it, the boss **heals 50 HP** and the minion is absorbed!
* 🔴 **Magma Phase:** Minions transform into Magma Cubes. When killed, they **EXPLODE** dealing **10% of your max HP** to nearby players!

⚠️ **Warning:** Don't ignore the minions! In slime phase they heal the boss, in magma phase they become bombs!

💡 **Tip:** Kill minions BEFORE the phase switches to magma, or get far away before killing them!

***

#### 🧊 Slime Trap

Every **20 seconds**, The Ooze traps ALL players in the arena inside a **glass cage** filled with liquid.

| Form     | Cage Type          | Effect                           |
| -------- | ------------------ | -------------------------------- |
| 🟢 Slime | Lime Glass + Water | Drowning damage, slowed movement |
| 🔴 Magma | Red Glass + Lava   | Fire damage, burning             |

* **Duration:** 5 seconds
* **Escape:** You cannot break the glass — wait it out!

⚠️ **Warning:** The magma trap is far more deadly. Bring Fire Resistance potions!

***

#### 🦘 Squish (Landing Shockwave)

When The Ooze lands from a jump, it creates a **shockwave**.

* **Radius:** 12 blocks (increases in later phases)
* **Knockup Power:** 2.5
* **Damage:** 10-15 damage
* **Chance to Launch:** 60-75%

***

#### 💧 Ectoplasm

Standing **inside** The Ooze deals continuous damage.

* **Damage:** 2 HP per tick while overlapping
* **Effect:** Slows movement inside

***

#### 💨 Push

Every **30 seconds**, The Ooze knocks back all players within **8 blocks**.

* **Power:** 1.2 knockback strength

***

### 📈 Phases

The Ooze becomes **more dangerous** as its health drops. It has **4 phases**:

#### Phase 1 — 100% to 75% HP

*"You DARE disturb my slumber?! My children and I shall feast upon your bones!"*

* Jump Boost IV
* Base abilities active

***

#### Phase 2 — 75% to 50% HP

*"Impressive... but you've merely scratched the surface! My minions! HEAL ME!"*

* **Jump Boost V** (higher bounces)
* Minion spawn rate increases

***

#### Phase 3 — 50% to 25% HP

*"ENOUGH! Feel the true power of ooze! FURIOUS JIGGLING*"

* **Jump Boost VI**
* **Speed II** (much faster!)
* **Stronger Squish** — 14 block radius, 3.0 power, 15 damage

⚠️ **Warning:** The boss is now fast AND bouncy. Keep your distance during slime phase!

***

#### Phase 4 — Below 25% HP (Final Stand)

*"IMPOSSIBLE! If I fall, I'll drag you ALL down with me!"*

* **Jump Boost VII** (extremely high)
* **Speed IV** (very fast!)
* **Slowness I** applied on every hit
* **20 base damage** (increased from 12-14)
* Minions sacrifice themselves more aggressively

💡 **Tip:** Phase 4 is chaos. The boss is small, fast, and hits hard. Focus fire and burst it down!


# Spawners

### Spawners

Spawners are useful for grinding mobs to earn money on our economy gamemodes.

***

### Stacked Spawners

<figure><img src="/files/g87ZyvdPxWvdRqGO6reu" alt="" width="188"><figcaption></figcaption></figure>

Spawners can be stacked up to 64 in the same block.

In vanilla, spawners attempt to spawn up to 4 mobs every 10 to 39.95 seconds. We then simply multiply the amount of mobs that spawn by the amount of spawners in the stack.

***

### Stacked Mobs

<figure><img src="/files/xPOO9mCC2vc6TOQlJUe3" alt="" width="188"><figcaption></figcaption></figure>

Mobs stack up to 1024 mobs in one entity.

#### Functionality

* Stacked mobs attempt to merge with other stacked mobs within a 16 block radius
* Stacked mobs die one-by-one when killed by a player
  * Loot is added directly to the killer’s inventory if there’s space, otherwise it will drop to the ground
  * XP is given directly to the killer
* Stacked mobs die entirely when killed by natural causes
  * Loot for the whole stack is dropped
  * XP only drops if the stack took player-inflicted damage in the past 5 seconds
* When a stack reaches 1024, nearby spawners will spawn a new stack in


# Chest Shops

Chest Shops lets you turn a chest into a player shop so other players can buy from it or sell items to it.

You can either use `/cs` or `/chestshop` to access this feature.

***

## Creating a Shop

1. Place a chest.
2. Put the item you want to sell in your hand.
3. Look at the chest.
4. Run `/cs create <price>`

Example:

`/cs create 100`

This creates a shop selling the item in your hand for 100 each.

***

## Changing Buy/Sell Mode

Shops can either sell items to players or buy items from players.

Look at your shop and run:

`/cs buy` - means your shop buys items from other players (players can sell items to you)

`/cs sell` - means your shop sells items to other players (players can buy items from you)

***

## Stocking Your Shop

After creating the shop, open the chest and place the items inside.

***

## Currencies

By default the currency will be dollars $, except on Prison where it uses Tokens.

You can also create chest shops with Lemons by adding the currency to the create command: `/cs create <price> Lemons`

***

## Changing The Price

Look at your shop and run: `/cs price <new price>`

***

## Removing a Shop

Look at your shop and run `/cs remove`


# Reclaim Vault

This page explains changes to the Reclaim feature for monthly crate items which is gradually rolling out when gamemodes next reset.

In order to address some flaws in our monthly item economy, we're changing how items are kept between server resets.

Issues with the old Reclaim system:

* Duplicate items won from monthly crates are not reclaimable.
* Items from monthly crates are not reclaimable by players who obtain them via trade.
* Players who are aware of upcoming resets are selling items to newer players who don't realize they'll soon lose the monthly item.
* Old items are account-locked and not tradeable.

***

## New Reclaim Vault

All previously won items from monthly crates (armor, tools and weapons) will transfer to a new 'Reclaim Vault' section in the `/reclaim` menu.

Items in the Reclaim Vault can be taken out but **must be added back to the vault** if you wish to keep the items across future resets.

Players have a certain amount of slots in their vault, detailed below.

This means that:

* Duplicate items won from monthly crates can be stored in your vault, or sold to other players
* Items can be traded between players and buyers can keep them across resets
* Old, sought-after items such as the Fairy set now hold significant value as they can be sold and kept by a new owner

***

## Slots

Players have a limited number of slots in which they can store monthly items in. This number increased by rank, or you can find a 'Vault Slot Voucher' to add +1 to your slot count.

Bonus slots are given for each item you had in the legacy reclaim system. If you had 100 items in your old reclaim, you'll have 100 bonus slots on top of the slots you're entitled to from your rank.

### Rank Bonus Slots

<table data-search="false"><thead><tr><th>Rank</th><th>Slots</th></tr></thead><tbody><tr><td>Default</td><td>0</td></tr><tr><td>Rank 1</td><td>+5</td></tr><tr><td>Rank 2</td><td>+10</td></tr><tr><td>Rank 3</td><td>+15</td></tr><tr><td>Rank 4</td><td>+25</td></tr><tr><td>Rank 5</td><td>+35</td></tr><tr><td>Rank 6</td><td>+50</td></tr></tbody></table>

### Patron Bonus Slots

| Tier       | Slots |
| ---------- | ----- |
| Patron     | +5    |
| Patron+    | +10   |
| Patron++   | +20   |
| Patron+++  | +50   |
| Patron++++ | +100  |

### Slot Vouchers

You can also find vouchers to gain +1 slot from the Common and Epic crates. These can be traded to other players.

<figure><img src="/files/Q4Ph7bmhRiLMm60eSIB7" alt=""><figcaption></figcaption></figure>

***

## Depositing

You can deposit monthly items to your Reclaim Vault at any time.&#x20;

When you deposit an item, all custom enchantments are stripped to prevent them being transferred between resets.


