Bosses
A powerful boss spawns every 6 hours on Factions, Prison and Skyblock in the PvP arenas found at /warp pvp.
The top 3 players who deal the most damage to the boss are rewarded with a Legendary Crate Key.
There are a few different types of bosses detailed below. When a boss event happens, a random boss type is picked.
π·οΈ Arachne
"My children... arise and feast upon these intruders!"
Arachne is a massive spider boss that commands an army of venomous cave spiders. She is one of the most challenging bosses, requiring coordination and careful play to defeat.
π Stats
Stat | Value |
Health | 2,000 HP (+10 per online player) |
Entity | Giant Spider (2x scale) |
Damage Resistance | 50% reduced damage from all sources |
Difficulty | ββββ Hard |
βοΈ Abilities
π¦· Venomous Bite
Arachne's basic attacks are deadly. Every hit from Arachne deals percent-based damage that ignores armor.
- Every Attack: Deals 5% of your current health as bonus damage
- 30% Chance - Devastating Bite: Deals 10% of your MAX health + applies:
- π Blindness (5 seconds)
- π Weakness (10 seconds)
- β οΈ Poison (3 seconds)
- π Slowed movement speed
β οΈ Warning: The more health you have, the more damage you take! There's no hiding behind armor against Arachne.
πΈοΈ Web Trap
Every 15 seconds, Arachne encases all nearby players in a 3x3x3 cube of cobwebs trapping them in place.
- Webs last for 5 seconds
- Affects all players within 20 blocks
- You'll hear spider sounds when trapped
π·οΈ Brood Spawn (Minions)
Arachne summons Cave Spider minions called Brood Spawn every 10 seconds.
Minion Stat | Value |
Health | 140 HP each |
Max Active | 15 at once |
Per Wave | 7 |
Minion Special Abilities:
- Deal 5% of your MAX health per hit
- Apply Blindness on hit
- π‘οΈ Immune to arrows! You cannot bow them down
β οΈ Warning: Do NOT ignore the minions! They deal percent-based damage and can quickly overwhelm you. Melee them down since arrows donβt work.
π¨ Other Abilities
Ability | Description |
Push | Knocks back all players within 5 blocks (every 20s) |
Cannon | Fires 15 projectiles at nearby players (every 25s) |
Blindness | Blinds all players within 15 blocks for 8 seconds (every 40s) |
Speed Boost | Temporarily gains increased movement speed (every 90s) |
π Phases
Arachne becomes more dangerous as her health drops. She has 3 phases:
Phase 1 β 100% to 50% HP
"You dare enter my domain? You will regret this foolishness!"
- Base abilities active
- 50% damage reduction
- Speed III
Phase 2 β 50% to 25% HP
"Enough games! Feel the fury of the Arachne!"
- Speed V (much faster!)
- Gains Jump Boost III (erratic movement)
- All attacks now poison you
Phase 3 β Below 25% HP
"If I must die, I'll drag you all down with me!β
- Speed VI (extremely fast!)
- Jump Boost V (very hard to hit)
- Stronger poison on every attack
- Takes 30% more damage (risk/reward phase)
π‘ Tip: Phase 3 is your window! She takes more damage but is incredibly fast. Coordinate your attacks and burst her down!
π’ The Ooze
"You DARE disturb my slumber?! I have consumed THOUSANDS of adventurers!"
The Ooze is a shapeshifting slime boss that alternates between two deadly forms β a gelatinous Slime vulnerable to projectiles, and a molten Magma Cube that must be fought in melee. As it takes damage, it shrinks in size while spawning healing minions that keep it alive. Master both combat styles or be consumed!
π Stats
Stat | Value |
Health | 2,500 HP (+15 per online player) |
Entity | Slime β Magma Cube (alternating) |
Base Damage | 8-14 damage per hit (phase dependent) |
Starting Size | 12 (shrinks as health drops) |
Difficulty | βββββ Very Hard |
βοΈ Core Mechanic: Phase Alternation
The Ooze switches between Slime Form and Magma Form every 20 seconds. Each form has different vulnerabilities:
Form | Weak To | Resistant To | Damage Dealt |
π’ Slime | πΉ Projectiles (150%), π₯ Fire (150%) | π‘οΈ Melee (15%!) | 8 damage |
π΄ Magma | π‘οΈ Melee (150%) | πΉ Projectiles (15%!), π₯ Fire (30%) | 14 damage + π₯ Fire (20 seconds) |
β οΈ Critical: You MUST switch weapons constantly! Hitting with the wrong weapon type deals almost no damage.
π‘ Tip: Watch the boss's appearance β green slime means grab your bow, orange magma cube means draw your sword!
βοΈ Abilities
π Dynamic Sizing
As The Ooze takes damage, it shrinks in size. This isn't just visual β smaller size means:
- Harder to hit with projectiles
- Faster movement
- More erratic bouncing
Health | Size |
100% | Size 12 (massive) |
50% | Size 8 (large) |
25% | Size 6 (medium) |
10% | Size 4 (small and dangerous) |
𧬠Healing Minions (Slime Phase Only)
During Slime Form, The Ooze spawns small slime minions near players.
Minion Stat | Value |
Health | 100 HP each |
Max Active | 6 at once |
Size | 2 (tiny) |
Damage Multiplier | 4x normal slime damage |
Minion Behavior:
- π’ Slime Phase: Minions walk toward the boss. If they reach it, the boss heals 60 HP and the minion is absorbed!
- π΄ Magma Phase: Minions transform into Magma Cubes. When killed, they EXPLODE dealing 8% of your max HP to nearby players!
β οΈ Warning: Don't ignore the minions! In slime phase they heal the boss, in magma phase they become bombs!
π‘ Tip: Kill minions BEFORE the phase switches to magma, or get far away before killing them!
π§ Slime Trap
Every 25 seconds, The Ooze traps ALL players in the arena inside a glass cage filled with liquid.
Form | Cage Type | Effect |
π’ Slime | Lime Glass + Water | Drowning damage, slowed movement |
π΄ Magma | Red Glass + Lava | Fire damage, burning |
- Duration: 5 seconds
- Escape: You cannot break the glass β wait it out!
β οΈ Warning: The magma trap is far more deadly. Bring Fire Resistance potions!
π¦ Squish (Landing Shockwave)
When The Ooze lands from a jump, it creates a shockwave.
- Radius: 12 blocks (increases in later phases)
- Knockup Power: 2.5
- Damage: 10-15 damage
- Chance to Launch: 60-75%
π§ Ectoplasm
Standing inside The Ooze deals continuous damage.
- Damage: 2 HP per tick while overlapping
- Effect: Slows movement inside
π¨ Push
Every 30 seconds, The Ooze knocks back all players within 8 blocks.
- Power: 1.2 knockback strength
π Phases
The Ooze becomes more dangerous as its health drops. It has 4 phases:
Phase 1 β 100% to 75% HP
"You DARE disturb my slumber?! My children and I shall feast upon your bones!"
- Jump Boost IV
- Base abilities active
- Size 12-10
Phase 2 β 75% to 50% HP
"Impressive... but you've merely scratched the surface! My minions! HEAL ME!"
- Jump Boost V (higher bounces)
- Minion spawn rate increases
- Size 10-8
Phase 3 β 50% to 25% HP
"ENOUGH! Feel the true power of ooze! *FURIOUS JIGGLING*"
- Jump Boost VI
- Speed II (much faster!)
- Stronger Squish β 14 block radius, 3.0 power, 15 damage
- Size 8-6
β οΈ Warning: The boss is now fast AND bouncy. Keep your distance during slime phase!
Phase 4 β Below 25% HP (Final Stand)
"IMPOSSIBLE! If I fall, I'll drag you ALL down with me!"
- Jump Boost VII (extremely high)
- Speed IV (very fast!)
- Slowness I applied on every hit
- 18 base damage (increased from 12-14)
- Minions sacrifice themselves more aggressively
- Size 6-4
π‘ Tip: Phase 4 is chaos. The boss is small, fast, and hits hard. Focus fire and burst it down!
- Bosses
- π·οΈ Arachne
- π Stats
- βοΈ Abilities
- π¦· Venomous Bite
- πΈοΈ Web Trap
- π·οΈ Brood Spawn (Minions)
- π¨ Other Abilities
- π Phases
- Phase 1 β 100% to 50% HP
- Phase 2 β 50% to 25% HP
- Phase 3 β Below 25% HP
- π’ The Ooze
- π Stats
- βοΈ Core Mechanic: Phase Alternation
- βοΈ Abilities
- π Dynamic Sizing
- 𧬠Healing Minions (Slime Phase Only)
- π§ Slime Trap
- π¦ Squish (Landing Shockwave)
- π§ Ectoplasm
- π¨ Push
- π Phases
- Phase 1 β 100% to 75% HP
- Phase 2 β 75% to 50% HP
- Phase 3 β 50% to 25% HP
- Phase 4 β Below 25% HP (Final Stand)
